Need to read on mate.
That part is refering to the pack itself.
Quote: "The media and software accompanying this license and the related documentation (the “Software”) are licensed for your use, subject to terms and limitations in this license agreement. The license fee you paid gives you the right to make both commercial and non-commercial use of the Software."
The "collection" in common usage refers to media packages,etc. Your game is classified as a software and not a collection of media, like a media pack.
also in #3
Quote: "Media that is distributed with an FPS Creator game does not need to be hidden, encrypted or otherwise obscured. It may however be advisable to use a file packer (e.g. FPSPack) or other software to protect what you have paid for."
Royalty free - Use the media in your game and sell or give away your games (distribute your game) and you don't have to pay any royalties or anything extra. Even if you make millions of dollars and we die starving artists.
As for modifications: #4
Quote: "4. Derivative Works and Modifications. The textures and .x models provided in this software may be modified and distributed, subject to the following restrictions:
i. Your modified textures and .x models must be total modifications and NOT slightly changed versions (e.g. just color changes) of the original textures and .x models. Your modified textures and .x models should be unrecognizable when compared to the original textures and .x models."
I've highlighted the key points here. We added this part in to support budding young artists. The above basically means, if you want to use the models and textures as a template to model new chacarters and distribute them you are free to do so. Again this is in relation to distributing the media and not to your game.
Well hope that clears up things. Thats good feedback, need to probably make the license a bit clearer. Will add questions like these to a faq.
Just a note, my buddy and I have used many different kinds of media packs and quite often been frustrated by restrictions, for example, there are some media packs out there that can't be used with FPSC because the files need to be encrypted. We try to be liberal, unrestrictive, and supportive of the indie community as possible.
Quote: " I was wrong about the DBOs. (put them back in)"
Ayo! sorry my fault, was in a bit of a hurry. Open the Dude.fpe and change this line.
"model = Dude.dbo", should be "model = Dude.x"