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Geek Culture / Spore-The Video Game

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Bizar Guy
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Posted: 13th Mar 2006 05:49
holy #$&%... I think I'm in love...

This is my dream game... I've always wanted to be able to do that kind of thing...

I can just imagine myself taking the time to build a galactic empire. I had no idea how big and small this game was until I saw that vid... And he surfed an entire galaxy with no load times!!!!

I don't think I've ever bee so exited about a game...

Gil Galvanti
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Posted: 13th Mar 2006 05:51
Quote: "I don't think I've ever bee so exited about a game..."

lol, me either, except "Elder Scrolls IV: Oblivion"

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Benjamin
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Posted: 13th Mar 2006 06:12
Quote: "I don't think I've ever bee so exited about a game..."

I don't think I've ever been so entered about a game.

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dark coder
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Posted: 13th Mar 2006 07:19
Quote: "And he surfed an entire galaxy with no load times!!!! "
well when he zoomed in on a planet you saw around a 5 sec pause in the game then it started zooming in, also im guessing they ran that off an uber pc so it wouldent look so bad and things like making the volcanoes made some lag so some pc users would prbably get very low framerates, but never the less it looks awsome

Halowed are the ori.
Jeku
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Posted: 13th Mar 2006 08:15
Um, you can't judge load times from a demo of a game that is still a year from being released.

Les Horribres
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Posted: 14th Mar 2006 03:53
Jeku, that is true. If it is like the "Oblivion Demo" (That would be the E3 movies software) it could have just been optimised for what you see. I am not saying that the Demo shown was. But after watching that, it seemed kinda convient that where he was loading, and that implys that only certain areas are being shown, hence, optimised.

However, games will never be needing too powerful a system to run... as that would require many people to upgrade their system. They probally would just reduce quality somewhere along the way.

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Gil Galvanti
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Posted: 14th Mar 2006 03:58 Edited at: 14th Mar 2006 03:59
Quote: "However, games will never be needing too powerful a system to run... as that would require many people to upgrade their system. They probally would just reduce quality somewhere along the way.
"

but at the same time, they are getting better and better at running higher end graphics on lower end comps with a lower amount of memory, after all, this is the creator of the Sims, which, at least it seemed like to me, didnt take a very high end computer to run .

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Les Horribres
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Posted: 14th Mar 2006 04:49
I thought graphix cards played a big role too.
Starts up HL2 off of an old 16MB Graphix Card...

Loading...
Loading...
Loading...
LOAD YOU DA[url]MN GAME!

Okay, I didn't test HL2, but I did dump that computer after RTCW. 20 odd minites per level. With my new computer... which oddly enough is really just a GCard Upgrade, less then a min.

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dark coder
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Posted: 14th Mar 2006 06:46
loading times are mainly cpu/hdd and ram speeds as the data is most likely incrypted and compressed so you need a good cpu to get them out quickly and a good hdd to read the data fast and fast ram to handle all the data the gfx card shouldent effect the loading time much.

and i dont think you can goto every speck on the map as he waves the mouse around it and you only saw 2 systems get selected and they were fairly far apart so i would guess theres maybe 30systems that are explorable which is fine.

Halowed are the ori.
Baggers
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Posted: 14th Mar 2006 13:55
Looked beautiful a year ago and I'm positivly itching for this thing to come out so I can start playing it.
True game development at its greatest.

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Gil Galvanti
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Posted: 15th Mar 2006 05:23
so, i guess most people have watched it now? Any other opinions ?

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hexGEAR
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Posted: 15th Mar 2006 20:51
Seen the video, i must say i'm impressed, this thread is already filled with enough songs of praise for Will Wright, Maxim and their new and innovative creation Spore so i'm going to skip a beat to some criticism if nobody minds... thought not.

Please forgive my pessimistic and sarcastic tone.

From what i understand, you start off as pac-cell the amazing single-celled organism that must survive in the water evading some of the most dangerous evil-cells around until it reaches a stage were you can evolve and move on land. While on land you embark on an epic romancing RPG to find your true love, roll in the hay and produce a colony, the game then becomes a pretty generic RTS where you control the entire colony. You advance this colony age of empires style from the stone-age through to the nano-age after which you can expand your colony to other planets. Through out this entire process you play God ala Black & White and can customise everything from the look of your species to the layout of their homes, interior decorating and you can give them random toys to play around with*cough*Nintendogs*cough*while you watch with much joy and exitement just like a kid that got a new puppy awww . Your species however will realise that they are not alone and must battle others for control of the galaxy, get your light sabres out guys, the Star Wars have begun.

The first thing i'm not sure about is will this game be single player, multiplayer or both? If the game has a multiplayer factor then they seriously need to think about how they will protect the amazing pac-cell noobs from being pwned by the 1337 hardcore gamers that will literally own half of the spore galaxy Darth Vader style the instant this game ships. Apart from that all i can see at this time is a pretty innovative yet simple RTS with MMO capabilities. Your objective is plain and simple, create your own species and conquer the galaxy, the game becomes a persistent online power struggle with the likes that leaving your PC for one second to take a piss might result in the extinction of your entire race.

As for single player, believe it or not some players might even enjoy the amazing pac-cell saga of the game or even the epic love story rpg based on looking for their one and true love and performing mating rituals and once you create a colony will you be able to go back to all that? Say you do build a colony and engage in war, a main focus of the game then how strategic will the fights be? At this point will the game just become another RTS but with your own species of organisms and cool toys for them to play with*cough*Nintendogs*cough*?

Anyways, these are just random no-basis thoughts, i know i know, the game isn't finnished yet, probably not even half way there and i might not even have a complete understanding of what i saw but i just feel a lot of people (not specifically on these forums) are prejudicial and think just because spore is tagged with Will Wright and the video oozes machismo this automatically means that this game will be the best game ever concieved by mankind. It's gonna have flaws!

£0.02

Chris K
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Posted: 15th Mar 2006 23:18
?

None of those are really crititisms. (I don't think it is Multiplayer btw)

I think the real reason people were wowed by it is how 'alive' the world is. All the trees grow, the ground is shaped, there are any number of animals...

It's hard to comment on how fun Civ-Lite or SimCity-Lite will be to play, but even if they suck majorly the game design theory that they are experimenting with is really quite awesome.

Watch the full 1 hr talk it's pretty interesting.

Gil Galvanti
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Posted: 16th Mar 2006 00:17 Edited at: 16th Mar 2006 00:19
Quote: "From what i understand, you start off as pac-cell the amazing single-celled organism that must survive in the water evading some of the most dangerous evil-cells around until it reaches a stage were you can evolve and move on land. While on land you embark on an epic romancing RPG to find your true love, roll in the hay and produce a colony, the game then becomes a pretty generic RTS where you control the entire colony. You advance this colony age of empires style from the stone-age through to the nano-age after which you can expand your colony to other planets. Through out this entire process you play God ala Black & White and can customise everything from the look of your species to the layout of their homes, interior decorating and you can give them random toys to play around with*cough*Nintendogs*cough*while you watch with much joy and exitement just like a kid that got a new puppy awww . Your species however will realise that they are not alone and must battle others for control of the galaxy, get your light sabres out guys, the Star Wars have begun. "

yup .

Quote: "The first thing i'm not sure about is will this game be single player, multiplayer or both?"

I'm 95% sure that they won't make this multiplayer, it seems like itd be technically impossible and impossible to design a fair system .

Quote: "As for single player, believe it or not some players might even enjoy the amazing pac-cell saga of the game or even the epic love story rpg based on looking for their one and true love and performing mating rituals and once you create a colony will you be able to go back to all that? Say you do build a colony and engage in war, a main focus of the game then how strategic will the fights be? At this point will the game just become another RTS but with your own species of organisms and cool toys for them to play with*cough*Nintendogs*cough*?"

Well, the way i look at it is, if they have come up with an idea this unique, and this interesting, and they have this much experience with making video games, and they've made some of the top selling games, and they're one of the biggest, if not the biggest game companies, so i seriously doubt they will overlook the simple issue (simple when compared to the complexity of the rest of the games design ) of strategic fights when making the game .

Quote: "Watch the full 1 hr talk it's pretty interesting."

What? More videos?! Where?! Must.Have.More.Spore .

EDIT: Found it .

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Hamish McHaggis
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Posted: 16th Mar 2006 00:23
Quote: "Quote: "The first thing i'm not sure about is will this game be single player, multiplayer or both?"
I'm 95% sure that they won't make this multiplayer, it seems like itd be technically impossible and impossible to design a fair system .
"


By the sounds of it, other features will be downloaded from other players to provide actual diversity rather than computer generated stuff, but the game won't be real-time multiplayer.

Les Horribres
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Posted: 16th Mar 2006 01:24
Quote: "Looks exceedingly slick, but I can't help but wonder how many terabytes of disc space you will need to populate an entire galaxy.""

Way not to watch the video.

Somewhere in here they said about extream compression, I would like to correct that in this post as well.


Will said that each Animal Thing requires only 1kb of space resulting in an amazing 5000:1 compression scheme. I would like you all to look at a lovely thing called MIDI, 1 6MB song is only 10kb (variable) This is what Will is doing. The game probally renders the models between planetary load screens. Not that he compresses there model, but just saves the small bits of data that make each animal.

Given that the average planets per solar system will be 3, and even if there are 10000 solar systems... it will only take 30MBxPopulation Per Planet. Which is very much unknown. So what 20 per planet? 600MB, not that much space.

As for data Encryption... why? I mean what are you gonna do... steal a blue print for an animal? Its not like many people can read binary anyways.

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Gil Galvanti
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Posted: 16th Mar 2006 06:11
Quote: "Will said that each Animal Thing requires only 1kb of space resulting in an amazing 5000:1 compression scheme. I would like you all to look at a lovely thing called MIDI, 1 6MB song is only 10kb (variable) This is what Will is doing. The game probally renders the models between planetary load screens. Not that he compresses there model, but just saves the small bits of data that make each animal.

Given that the average planets per solar system will be 3, and even if there are 10000 solar systems... it will only take 30MBxPopulation Per Planet. Which is very much unknown. So what 20 per planet? 600MB, not that much space."

how do you think they do that anyways? Create an "animal" (or species), with 1kb of data, it seems like the only possible way would to write some sort of trigger system used for saving (well, at least thats the only way I've heard of how to do it ) where 1=on, 0=off, and you write and read that data from a file, then they would have to generate the animal in game, even textures, without outside sources, or it would take up space, if you get what I'm saying . They'd need to write the data to a file, which would only take up 1kb, then they would read that data and create the things in game, from the mesh to the texture to its animations. Very complicated and hard stuff it sounds like. Think thats how they do it?

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dark coder
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Posted: 16th Mar 2006 07:05
well they did hire the people who made that 60kb fps game so i dont think filesizes would be a problem, and i dont see why the creatures would take up much filesisize, it only needs to save every limb there scale rotation and how they are connected to other limbs, that shouldent take up much data.

Halowed are the ori.
SirFire
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Posted: 16th Mar 2006 07:29
The way he kept repeating the word "procedural" leads me to believe that textures and models are all generated by algorythms, hence there are no megs and megs of textures to take up space, as everything is generated on-the-fly based on small descriptions.

Saikoro
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Posted: 16th Mar 2006 07:29
All the data is already on the game itself when you get it, the transferred files is just merely the base code structure telling the game to create these certain things, kind of like a DBP command triggers an entire function.

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Baggers
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Posted: 16th Mar 2006 07:50 Edited at: 16th Mar 2006 08:01
Hex: Will did say that it wasnt real multiplayr and that the media is just Shared.
Also he aid that at the galactic gotd stage one can move down the ladder to any evolution position to play there.
That stuck in my mind as it sounded like such a great goal !

SirFire: Leads you to belive?...he said that all the textures were procedural.

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SirFire
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Posted: 16th Mar 2006 08:12
That's my point.

Gil Galvanti
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Posted: 16th Mar 2006 15:21
@Mold Rat: I did read your post . But that doesnt explain how they did it . How do they build that animal from the "DNA"?

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