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rabid rabbit
18
Years of Service
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Joined: 28th Aug 2005
Location:
Posted: 10th Mar 2006 04:10
I\\\'m making a collection of Multiplayer maps to sell, and thought you guys mike like to see some screenshots. Icurrently don\\\'t have a URL or anything, so contact me buy e-mail of posts. Rabid3Rabbit8@yahoo.com

[img]http://www.maidensmusic.com/spencerpage/FPSC01.jpg[/img]
[img]http://www.maidensmusic.com/spencerpage/FPSC02.jpg[/img]

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Havok
18
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Joined: 29th Jul 2005
Location: In a box
Posted: 10th Mar 2006 04:18
I like the first screenie the best. But they are both really good! On suggestion, you should not stack those things (I forget the name) but instead you should put a halfway broken down wall or sand bags. It would look better. It still looks good though. Great job!

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SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 10th Mar 2006 12:16
Dragons teeth. Ive played enough war games and watched enough documentries on war to now what they'er called.

I would also go around checking the floor, to make sure none of it it a little higer than the others.
Essal
18
Years of Service
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 10th Mar 2006 14:50
Cool, but you shouldnt stack those dragons teeth, it just looks silly....in danish they are actually called "spanske rytterknægte"
or directly translated to english: "Spanish horsemen"
hehe but nice work any ways

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rabid rabbit
18
Years of Service
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Joined: 28th Aug 2005
Location:
Posted: 11th Mar 2006 03:52
Thanks for the tips. The Dragon's teeth do get in the way, although this means that all that time building with full lightmapping is a waste.

Her's a couple more screens:






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Klick
18
Years of Service
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 11th Mar 2006 05:15
Hey, why are the rooms having distorted light colours? But i liked the overview of the castle. No artificial lights used.

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