I'm doing a 2d game w/ mouse aim (ie the bullets are shot at where your mouse currently is) I figured out how to get all the appropriate angles and i have bullets that hit their mark, but the only problem is that i need a way to uniformly accelerate them (make them all go the same speed)

Right now i just get the tangent of my angle and increment x by that # and then increment the y by 1 or -1 respective to the quadrant. This works, but at different angles, the bullet goes really fast and some angles go really slow due to the tangent.

Any ideas? Thanx! =)

"Trumpy!"