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FPSC Classic Work In Progress / there ya go higgins this may help

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crow34
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Posted: 16th Mar 2006 21:17
http://files.filefront.com/gun_tutorialzip/;4190199;;/fileinfo.html

did this second day of the early adopter

every thing is set up to install your own guns shows you the files you need and has weapons decompiled to 3ds to show you the animation sequences and a large green box shows you the alignment and placement

tryed to get tgc to sticky this but to this date no luck
SpyDaniel
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Posted: 16th Mar 2006 21:20
Ill take a look at this now crow. Does it explain about sounds?
crow34
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Posted: 16th Mar 2006 21:29
it has all the sounds need already setup to customize just switch the sounds if you know what i mean
SpyDaniel
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Posted: 16th Mar 2006 21:44
But in the fpe, it has a part for sound frames, what do I do with that?
crow34
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Posted: 16th Mar 2006 21:51 Edited at: 16th Mar 2006 21:52
everything regard sounds is set up you should find

dryfire.wav
cock.wav
fire.wav
reload.wav
putaway.wav
retrieve.wav

just replace these with your own sounds the fpe is already set up to match the sound frames

vweap.x =this is the model that your holding
hud.x = this is your hud weapons

all these files are in the gamecore folder

the normal entitys are set up in entitybank

all you got to do is replace the wavs with your own

and model your gun with a
vweap model =requires animation
vhud model =requires animation
and a normal entity with no animation in 3ds max

your texture must be gun_d2.tga or fpscreator will not see your texture

the gunspec is already set out you can edit it to decrease and increase your guns attributes

its mostly the gunspec file that governs the gun the fpe file is just there so the engine can identify the model

hope this helps
SpyDaniel
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Posted: 16th Mar 2006 21:58
I thought, and was told, vweap.x was for the enemy?
crow34
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Posted: 16th Mar 2006 21:59 Edited at: 16th Mar 2006 22:00
vweap is the alignment for if your holding the gun or your enemy is holding the gun it works both ways

just make sure you put the finished gun folders in the correct folders and fpscreator will see them

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