Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Ai script (searched)

Author
Message
Gam3r
18
Years of Service
User Offline
Joined: 15th Mar 2006
Location:
Posted: 21st Mar 2006 23:40
all the ai scripts i found just didnt work out so now i modified the AI 2.0 from fpsresource so the enemy reaction time is slight ly better but can anyone make or find script where the enemy reacts the moment you step in the room instad of shooting them first?

-tyler
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 22nd Mar 2006 04:41
How big is your room? I know that the use of timers in my AI screws up when you have multiple AI's. But I have no clue how you can get it "faster" it should react instantly.

Allways reacting is easy, but it makes the AI kind of stupid. Just add ::rotatetoplr anywhere in the script.

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
Nunticaelitusphobic (Scared of Internet)

Login to post a reply

Server time is: 2024-04-23 21:51:00
Your offset time is: 2024-04-23 21:51:00