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FPSC Classic Models and Media / pro pack volº1 entities

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dimoxinil
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Posted: 22nd Mar 2006 00:29
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dimoxinil
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Posted: 22nd Mar 2006 19:17
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dimoxinil
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Posted: 22nd Mar 2006 19:18
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dimoxinil
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dimoxinil
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Posted: 22nd Mar 2006 19:19
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Lurtz Tha Uruk Hai
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Posted: 22nd Mar 2006 20:52
Yes and ...

Lucifer
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Posted: 22nd Mar 2006 22:19
i would soooo want those plz dont make them expensive

kallikúkurerekkicool
Lurtz Tha Uruk Hai
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Posted: 22nd Mar 2006 22:24
I don't care about the money, I just want a little more info

=ChrisB=
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Posted: 22nd Mar 2006 23:28
Wow!

Your signature has been erased by a mod. We don't want your pyramind schemes, thanks.
Your welcome rich Just had to add some stupid comment in there, didnt ya?
Lurtz Tha Uruk Hai
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Posted: 22nd Mar 2006 23:48
But when I looked more concentrated on the entities they all seem to have a high polygon count, and when you place very few low polygon entities in fpsc the game goes as slow as my granny so I think when you place these, it will go as slow as Bart's Grampa

Lucifer
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Posted: 23rd Mar 2006 00:28
no. i can make a HUUUGE level in fpsc, with some dynamic entities, but most of them are static, dont use dynamic entities, unles you have to, you could perhaps make a level with 4 - 9 dynamic entities but no more, everything else has to be static...

kallikúkurerekkicool
Lurtz Tha Uruk Hai
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Posted: 23rd Mar 2006 17:02
Yes I know and that's a bit poor, only 9 enemies in a level, Jezus crap wtf

Lucifer
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Posted: 23rd Mar 2006 17:08
no, i was talking about funiture and objects, i i can put lots of enemys in there.

kallikúkurerekkicool
Lurtz Tha Uruk Hai
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Posted: 23rd Mar 2006 17:14
I have of atleats I think I have a pc that is good enough for fpsc and when I put about 5-10 enemies close to each other the game goes f*cking slow

Nigezu
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Posted: 23rd Mar 2006 18:29
Do not put enemies in a one group.
Spread them in a several rooms.

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Lurtz Tha Uruk Hai
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Posted: 23rd Mar 2006 18:34
yes I tried that and it works but that make the game to easy I think unless you give them each 1000 hp. But may a character have 2000 polygons? Or what is the highest/best polygon count for characters? I have a few characters but don't know if they haven't to high polygon count. And another thing, can someone please help me with this question? Is there a script that allow's enemie spawn? I mean like a door you can't enter but the enemies can and everytime you kill an enemie a new one comes out of the door?

Cheers and thanks

dimoxinil
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Posted: 23rd Mar 2006 20:02
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dimoxinil
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Posted: 24th Mar 2006 18:34
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dimoxinil
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Posted: 24th Mar 2006 18:58
English
thanks for your comments.

I think about coming week that I will have enough free time to answer all your misgivings.

Español
gracias por vuestros comentarios

Pienso que la proxima semana, tendré suficiente tiempo para responder vuestras dudas.
dimoxinil
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Posted: 28th Mar 2006 17:24
Hi..
Now my posts dont have to go by for the moderators's revision, I will have the enough rapidity to answer the questions.
crow34

i would soooo want those plz dont make them expensive
ok,It will be cheap

about high polygon count, polygons in scene, etc...
we.ll post a video first, and a demo level after. In order that you may check all the aspects of the pack.
thanks for yours questions
dimoxinil
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Posted: 29th Mar 2006 18:10
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Dog
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Posted: 29th Mar 2006 20:44
Hello Dimoxinil,

Your work looks great. I look forward to seeing your completed package. Thank you for the quality work.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
dimoxinil
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Posted: 29th Mar 2006 22:38
hi dog
thaks for your remarks.
We hoped that the final quality of the product not let you down.
dimoxinil
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Posted: 30th Mar 2006 20:48
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Silvester
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Posted: 30th Mar 2006 20:54
WE WANT TO SEE IN GAME else we dont think we might use it,it might look good rendered but maybe in FPSC it looks horrible(or are you hiding its awfull in test game by making these screeny's)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
dimoxinil
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Posted: 30th Mar 2006 21:22
hi Silver the lord of Nothing

Your misgivings seem reasonable to me
in game:
http://forum.thegamecreators.com/?m=forum_view&t=74719&b=25
Silvester
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Posted: 30th Mar 2006 21:25
Ive seen those,but it's framrate is very low on a normal computer.

i tried that too once,and also custom media slows down your game alot.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
dimoxinil
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Posted: 30th Mar 2006 21:25
Today I have post an new screenshot but For any strange reason it does not appear on the forum
dimoxinil
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Posted: 30th Mar 2006 21:27
33 frames
dimoxinil
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Posted: 6th Apr 2006 18:15
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Dog
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Posted: 6th Apr 2006 19:26
Dimoxinil,

Thank you for the updatw dim. Do you have a projected date that your pack will be available? Again thank you for your hard work you are very talented.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
Jon Fletcher
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Posted: 6th Apr 2006 21:07
you are surely a great asset to this community dimoxinil, you are a very talented 3d and texture artist. I love your style of grunge and worn textures, keep up the good work!

-Jon


RedCore Software + Design, Click on image to go to My website.
dimoxinil
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Posted: 6th Apr 2006 21:42
Thanks for your comments, We hope not defraud you.
Jon Fletcher
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Posted: 6th Apr 2006 21:54
im sure you wont, you have some quality work going there

by the way, by 'we' , who are you working with?

-Jon


RedCore Software + Design, Click on image to go to My website.
crow34
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Posted: 6th Apr 2006 22:43
Quote: "Thanks for your comments, We hope not defraud you."


quality work dude

but that comment doesnt fill me with confidence
Jon Fletcher
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Posted: 6th Apr 2006 22:58
yeh, shouldnt it be " we hope not to FRAUD you" ...not defraud

ah, im sure its just his english is a bit iffy, cant blame him, lol

-Jon


RedCore Software + Design, Click on image to go to My website.
Benjamin A
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Posted: 6th Apr 2006 23:12
Man, this stuff looks excellent, but there may be one problem.... it looks so real that we may have a hard time to find real looking characters to match all of this.

Btw.... The last 2 pics don't seem to show up.

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
Airslide
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Posted: 8th Apr 2006 05:53
AH! MuST HAVE! MUST HAVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Will you make weapons? Or is that pushing our luck?

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Jon Fletcher
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Posted: 9th Apr 2006 23:37
hey dimoxinil, are you going to accept the deal with TGC?


RedCore Software + Design, Click on image to go to My website.
Dog
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Posted: 10th Apr 2006 19:07
Hello,

Was wondering what's the status on the project. I look forward to this pack.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
dimoxinil
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Posted: 10th Apr 2006 20:04
-first, thanks for yours comments

Dog
Thank you for the updatw dim. Do you have a projected date that your pack will be available?

-Probably to late summer.

Jonfletc
by the way, by 'we' , who are you working with?

-one senior modeler ,I
-one junior modeler
-one junior animator

Benjamin A
it looks so real that we may have a hard time to find real looking characters to match all of this.

-dont worry, pro pack will come with characters and weapons

Conner94
Will you make weapons?

-yes, probably seven weapons.

Jonfletc
hey dimoxinil, are you going to accept the deal with TGC?

-sorry, no comments for the moment

Dog
Was wondering what's the status on the project.

-30% aprox, not sure...

well, thanks for your interest and excuse me if I have been slow to respond .
dimoxinil
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Posted: 10th Apr 2006 20:12
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Habatar
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Posted: 11th Apr 2006 00:36
¿dimoxinil, do you have a website of your projects?
Airslide
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Posted: 11th Apr 2006 02:05
NEW WEAPONS

I'm in heaven!

Remember though, don't add hands. It usage with orignal FPSC weapons and can restrict who the player is.

Oh, and excellent work!

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Mr Flowerkohl
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Posted: 11th Apr 2006 13:11
we need hands -_- i dont want to make a game without hands.

yeah...thats the ticket !
Cheezermega
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Posted: 11th Apr 2006 14:40
hey dimoxinil, whats your email we neeed to talk.

For Any thing you would ever want on the internet goto www.cheezerzone.com
SpyDaniel
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Posted: 11th Apr 2006 15:22
Quote: "hey dimoxinil, whats your email we neeed to talk."


Sounds like a desperate noob asking for model requests there. Id wish people would stop doing this. You do know people like dimoxinil wont tend to your every need. They have better things to do, like produce their own model packs.

@dimoxinil

The models look good. I would probably think they would work just fine in fpsc.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
dimoxinil
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Posted: 11th Apr 2006 18:44
thanks for yours comments

Habatar
¿dimoxinil, do you have a website of your projects?

alia3d.com
-sorry, under construction.

Conner94;Mr Flowerkohl
Remember though, don't add hands
we need hands -_- i dont want to make a game without hands

-no problen, you can choose between weapons whith hands or weapons without hands.

Mr Flowerkohl
hey dimoxinil, whats your email we neeed to talk.

-soon we´ll place a mail for the people that want to contact with the company.
dimoxinil
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Posted: 17th Apr 2006 13:21
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dimoxinil
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