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FPSC Classic Scripts / fpe problem

Author
Message
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 24th Mar 2006 20:44
Ive edited a fpe file, by changing the model, texture paths and its name. If I place them in my map, I cant see them, but if I make them static, I can. Does any one know why?

Here is the script.

Quote: ";header
desc = name

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = name.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0

fixnewy = 0
defaultstatic = 0
materialindex = 0
collisionmode = 0
strength = 0
isimmobile = 0
soundset =
soundset1 =

;visualinfo

textured = name.dds
effect =
castshadow = 0

;Animationinfo
animmax = 0
anim0 = 0,0
"
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 25th Mar 2006 00:14
Sometime a model doesn't have a UV map.That may have something to do with it.I'm not sure.I have the same problem sometimes.The FPE looks fine to me as long as your texture and your model and you FPE are all in the same folder.
Maybe Mossillivo will pop in and cover this.He is pretty good at scripting.

FLA
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 25th Mar 2006 00:31
The uv maps are fine. I can see the items when they are static, but when they are dynamic, I cant.
SpyDaniel
18
Years of Service
User Offline
Joined: 4th Feb 2006
Location: United Kingdom
Posted: 25th Mar 2006 12:14
Can some one help? As soon as I get this fixed, I can move onto the next part for my pack.

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