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FPSC Classic Models and Media / Magic FPS 2.1 is released.

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Sinistar
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Posted: 15th Apr 2006 06:53
I'm still looking for good screenshots from Magic FPS users! Maybe I'll have a contest or somethnng...
Just One Old Man
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Posted: 25th Apr 2006 03:25
Sinistar,

Just bought Magic FPS and downloaded it without any problems, but when I run the program there are no buttons in the center area as the picture shows in the help file. No Save or anything. Also couldn't find any way to quit the program except to close the process.

Other than that, looks really good. Only other thing I might mention is that if you're building something and click on anything else (box, cylinder, etc.) it switches to that item and seems to remove your current work without asking if it's okay.

/The Old Man

FredP
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Posted: 25th Apr 2006 04:02 Edited at: 25th Apr 2006 04:03
Here is a screenshot of the inside of the building I made with Magic FPS.

FLA
We are all noobs at something!

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Sinistar
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Posted: 25th Apr 2006 06:44
It still saves the textures, but the scaling or whatever is lost when you switch.
Also the buttons appear and dessappear depending on which thing you're working on. If you click on Room, then your inside/outside texture buttons appear.

I has: Thanks, looks good.
FredP
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Posted: 25th Apr 2006 07:14
I especially like the arch maker.I have used it several times.

FLA
We are all noobs at something!
Walking Dead Productions
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Posted: 25th Apr 2006 08:34
I has returned, looks good, except that you should make the floor texture seamless.
Rome Cadaver
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Posted: 25th Apr 2006 08:38
Where I can download demo?


The Best Finnish gamemaking team
Just One Old Man
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Posted: 25th Apr 2006 08:58
Thanks Sinistar, got your email. It's a nice looking program, I would think people would be jumping at the chance to get this. Have to play with more after a good night's sleep. Good work...

FredP
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Posted: 25th Apr 2006 09:27
Rome Cadaver,
Just click on the web button underneath any of Sinistar's posts.

FLA
We are all noobs at something!
flashing snall
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Posted: 25th Apr 2006 13:59
no demo.

dont assume cause ull make an ass out of you and me!
Sinistar
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Posted: 25th Apr 2006 20:00 Edited at: 25th Apr 2006 20:01
Lots of people are asking about a demo so I'll put one up soon. I've been too busy working or easily distracted by small fun projects like taking the spaceships from the Star Wars pack and making them single models...

Also I made a car drive around my city level with waypoints.
KeithC
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Posted: 25th Apr 2006 20:05
Moving cars is something other people have been asking about.

-Keith

Sinistar
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Posted: 25th Apr 2006 20:28
I can tell you Magic FPS instructions for it...

If you load one of those darkmatter cars, you have to rotate it 180 degrees to face the right way (opposite from how it starts) , then import it with settings of not static or immovable (it needs to be sized correctly of course) and don't forget to take a picture of it with the camera button.

In FPSC set up your road or flat surface for the car. Set up a loop of waypoints (see "waypoints" in the fpsc manual it's pretty easy) and set your car on the first one or somewhere on the loop.

right click on the car to edit its properties. Select "appear-nogravity" for its initial script. For some reason this works better for me. turn off physics for the car and select "people/follow" for the main script.

The car should drive along your path.
Just One Old Man
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Posted: 25th Apr 2006 20:53
Not bad, now if you mount a weapon on the vehicle and use part of the NPC AI script to shoot at the player as it travels the route (when the player is in range) you have a very annoying distraction added to your level.

Maybe instead of a land vehicle make it a chopper. A train with a box car you can actually jump on. Funny how every new idea spawns a hundred more...

Sinistar
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Posted: 25th Apr 2006 23:11
Well you can jump on the car. I discovered whilest tootling around town on my waypoint car that yes, in fact, rail shooters are quite possible in FPSC!
FredP
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Posted: 26th Apr 2006 00:37
Here's a pic of some rocks I made using Magic FPS 2.1 and the new rock object.

FLA
We are all noobs at something!

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KeithC
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Posted: 26th Apr 2006 00:40
That'd bring some new strategy to people's games.

-Keith


Bloodeath 6 6 6
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Posted: 26th Apr 2006 01:02
i really need to get 15$...i feel so poor..i want mfps so badly...grr...im going to sell my psp just to buy this sinister... i will one day own you mfps *drool* lol

i feel like a GOD!!!! everyone KNOWS ME!!!!
PS Studios Entertainment Games
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Posted: 26th Apr 2006 01:09
can't wait to order it!...how'd you make this porgram?

~ Peller

Hey, wheres all the cream fillin?
P.S. Studios Entertainment
~ www.psstudios.net ~
Sinistar
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Posted: 26th Apr 2006 03:23
Sweet. I forgot I made that rock thingy.
Spudling
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Posted: 26th Apr 2006 20:39
wish it was free because i have no money because im 13 (have money but cannot buy it)

hello all
phil17
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Posted: 26th Apr 2006 20:58
Just purchased magic FPS cant wait to download...,sounds and looks really useful.
phil17
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Posted: 26th Apr 2006 22:56 Edited at: 27th Apr 2006 02:01
Have to say a very impressive programme!
But y do the walls like have a part sticking out at the top? also the hill part seems to have black parts for some reason? please help?
Also when i put in a store front, i was standing above the door is there anyway to fix this like scale it somehow to make it more realistic.
PS Studios Entertainment Games
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Posted: 27th Apr 2006 23:21
phil17, does that seem not to be fixable? And does anyone else have that problem? Hey sinister how'd you make the program?

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~
Jon Fletcher
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Posted: 27th Apr 2006 23:39
i like it, but there are transparent 'specs' in the textures of walls and ceilings, has this been mentioned?

other than that, its damn useful

-Jon


RedCore // www.redcore.uni.cc
Bloodeath 6 6 6
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Posted: 27th Apr 2006 23:58
is there a decals button...as most of you know ive been trying to get some decals in game and ive had a problem with the transparentcy and the quality so my question is will it take my decals and export it with nice quality and is there an addon already for decals and overlays

http://ninjasoftgames.proboards106.com/index.cgi
PS Studios Entertainment Games
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Posted: 28th Apr 2006 00:40
Sinister, does anything have watermarks on them? And do your pre-made models that come with Magic FPS have something that is on it so its not as good quiality cause you made it? And also if you make something for Magic fps is somthing included into the model were it may not be what it looked like whne you made it (for example: you make a wall...then you import it to FPSC and then the wall has something that may stand out that you never included in it?)

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~
Sinistar
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Posted: 28th Apr 2006 01:18
A) transparent specs are where there is true black. If you have a paint program up the brightness of the texture by a bit and re-make the segment/entity. It's not MFPS, any texture with true black will come out transparent.

B) There is nothing special about things made in MFPS. They look like any other segments/objects. The quality/scale whatever is limmited only to the quality of your imported textures. There's really no way to tell from a finished game that anything in it was made in MFPS (unless you dig into the files maybe) but I didn't put a watermark or anything like that. I'm far too lazy for that kind of thing.

c) No decals yet. I haven't quite figured them out.

D How did I make it? Vb6 and DB Pro.
Bloodeath 6 6 6
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Posted: 28th Apr 2006 01:21
not decals i call them decals i mean overlays like the blood entity

http://ninjasoftforum.proboards107.com
code master
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Posted: 28th Apr 2006 02:04
Quote: "Vb6 and DB Pro. "


Woah! You made that with VB!? Assuming you imbedded the DBP window in MFPS, HOW did you do it? I've been wanting to do it for a while now with Weapon Creator.

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

PS Studios Entertainment Games
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Posted: 28th Apr 2006 02:17
Thankyou sinister. Can you link me to the thoses two software sites?

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~
FredP
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Posted: 28th Apr 2006 02:35
DarkBasic Pro can be purchased from The Game Creators.If you go to the top and left click where it says The Game Creators in the top left corner it should take you to where you can find it.
There is a demo you can try out before you buy it.

FLA
We are all noobs at something!
code master
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Posted: 28th Apr 2006 02:50
@ PS Studios

For VB just download Visual Basic express from the microsoft website. I'ts free untill nov 2006, when thay take it down. But, you can still use your personal copy, even after nov 2006.

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

Sinistar
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Posted: 28th Apr 2006 06:54
blooddeath see pic..

The interface and 3d is in db pro and the file management is in vb6. They seem to get along without much fighting.

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ak470000
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Posted: 28th Apr 2006 07:39 Edited at: 28th Apr 2006 07:43
Quote: "For VB just download Visual Basic express from the microsoft website"
VBExpress and VB6 are similar but arent the same. VB6 code in the express edition won't work.
Quote: "But, you can still use your personal copy, even after nov 2006."

It might expire on that date, ceasing usage. They usually do that with free things, such as their antispyware. That way you get to be their guinepigs and test it out, and then once it's perfected, they charge a million dollars for it and you're left in the dust.
Sinistar
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Posted: 28th Apr 2006 07:58
Quote: "..., they charge a million dollars for it and you're left in the dust"


It's true. Then sagebrush blows by and the vultures begin circling overhead.

However, with vb express you can probably do the relatively simple things MFPS is doing on its vb side. There are plenty of dlls you can get free from the DB pro forum that allow you to have save/load dialogs, etc. I just like the way vb handles files, so I used it, but you could easily write everything in MFPS in purely DB Pro if you have some skills and, lots of time and a desire to make things easier for FPS developers.
code master
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Posted: 28th Apr 2006 16:01
Quote: "The interface and 3d is in db pro and the file management is in vb6. They seem to get along without much fighting. "


So you do command line interfacing?

Quote: " might expire on that date, ceasing usage."


nope, not according to microsoft.

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

Sinistar
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Posted: 28th Apr 2006 21:54
Bingo, code masta. I can also do direct memory interfacing via memblocks, but it wasn't necessary for this application.
code master
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Posted: 29th Apr 2006 00:19
double Woah! that's exactly what I've been trying to figure out. Memblocks you say? some other guy did it with Memory mapped files, but that requires an expansion. Any chance you'd show me how it's done?

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

PS Studios Entertainment Games
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Posted: 29th Apr 2006 01:28
so what does VB6 do anyway? I hate sounding like such a NOOB!

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~
code master
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Posted: 29th Apr 2006 01:32
VB6 is a programing lanuage. The syntax is sorta like DBP. Though, no 3D stuff without API's.

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

PS Studios Entertainment Games
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Posted: 29th Apr 2006 02:49
"okay...(long awkard silence)"

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~
ak470000
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Posted: 29th Apr 2006 06:04
VB6 is Visual Basic Version 6, the VB series is generally used for protyping Windows programs, but its quick production setup makes it popular for other usages
code master
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Posted: 29th Apr 2006 06:18
Quote: "protyping"


Really? I highly doubt that...

"I don't bite her, i just slobber on her" "I remember things as well as a retarded goldfish, who just swam through the chicago river"

PS Studios Entertainment Games
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Posted: 29th Apr 2006 06:36
uhm...right...english please?

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~
Sinistar
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Posted: 29th Apr 2006 08:40
I believe it's in the top 3 most widely used languages in the world for programming. Great for windows applications. Not so widely used for games, but there are lots of 3d engines made for it. In my opinion, DB Pro is better for games for the $$ than any vb dev kit I've seen.
ak470000
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Posted: 29th Apr 2006 08:49
Quote: "Really? I highly doubt that..."

Why would I lie?
Bloodeath 6 6 6
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Posted: 29th Apr 2006 10:06
sinister....


me + your site + paypal + next week = i own your program



lol


id do it this week but i need EQ2 back...im having withdrawels

http://ninjasoftforum.proboards107.com
Sinistar
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Posted: 29th Apr 2006 10:52
Cool welcome aboard.
PS Studios Entertainment Games
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Posted: 30th Apr 2006 02:36
Give me MFPS for free

~ Peller

P.S. Studios Entertainment
~ http://psstudios.net/ ~

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