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FPSC Classic Scripts / Droping items

Author
Message
Jaeg
18
Years of Service
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Joined: 16th Mar 2006
Location: Indiana
Posted: 28th Mar 2006 22:52
How do you get an enemy to drop an item? I want to have a enemy drop a key. I did a search but found no answer can someone please help?

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Les Horribres
18
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 29th Mar 2006 01:52 Edited at: 29th Mar 2006 01:57
no you didn't.

Okay, I forgive you, I can't find it either, and I remember it.
Change the destroy script to pickupkey or something like that.

The enemy is now a key when dead.


I think...

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Nunticaelitusphobic (Scared of Internet)
300 win mag
18
Years of Service
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Joined: 18th Feb 2006
Location: USA
Posted: 29th Mar 2006 02:27
yeah i think it is to

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Jaeg
18
Years of Service
User Offline
Joined: 16th Mar 2006
Location: Indiana
Posted: 29th Mar 2006 03:02
Thanks. Your help is greatly appreciated!

I can now chill out kill some zombies drink some coffee play a game where I kill zombies

If you get mad and want to type something nasty about another person do this-Type what you want to say in the box then press ctrl-a and hit delete then type what you should say.
nascarj
18
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Joined: 28th Mar 2006
Location:
Posted: 2nd Apr 2006 05:25
asking a little more, what a bout when you want the enemy to stay dead on the floor? and he still drops an item
marty
18
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Joined: 22nd Mar 2006
Location:
Posted: 2nd Apr 2006 05:42
this works ok but you got to make sure you name the entity you are destroying or killing as the "key" in the door... (great, simple, easy!)

only the strange survive, make the familiar strange
Nue B
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 7th Apr 2006 06:21
NascarJ. The only way to get a key to appear and keep the body is to set the destroy and active script into the destroy field and setting the Ifused field to the Key-name, also setting the key to spawn at start=no. Only problem is the key will appear in a fixed location, not where the body lands unless you make the AI immobile.

Nue B. or not Nue B. That is the question.

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