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FPSC Classic Work In Progress / First look at our box art.

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RJ is out Leave a message
18
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Joined: 7th Nov 2005
Location: The butt end of the U.S.
Posted: 29th Mar 2006 09:35
Dispite the fact the game is still under the weather I decited to release a pic of the box art. Please give commits so that the artist can do better.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo

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Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 29th Mar 2006 12:33
Lol! Nice work!
That text in a box is pretty lame though.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 29th Mar 2006 15:05
You need to use something like photoshop. Then you can blend the pictures together (get rid of those rough edges). I like the sort of 1950's Fugitive style though. keep it up.

(surely if this game gets released your publisher would design the box?)

"Guns for show, knives for a pro."
RJ is out Leave a message
18
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Location: The butt end of the U.S.
Posted: 29th Mar 2006 19:40
Thank you for the imput. I'll be working on that text problem.
Here's a spoiler, The guy on the box is no fugitive, He's part
of the problem thats behind him. I think the main character
should be on the front will see.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Dark_ITheI _Angel
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Joined: 3rd Sep 2002
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Posted: 30th Mar 2006 02:17
I dont think the explocions and that blue things there are a nice background.If i were you i would change it, but just if i were you!

The guy there,well i dont like it,it may be my god-taste but his colours are just..well could be better,more intensives.
Just like butter said,photoshop that men or paintshop that men but it do need some colours adjusments.
Thats all i have to say for now ohh and btw,if am right you are aiming at some star wars or BackInThe Future Box Art or so many others out there in that direction and well,from there maybe you could take some reference or ideas how such a background could look like for your game.

Cya and good night

RECORD,02.16am in austria and am going sleep!
Out of coofee..Nooooooo!!!

Dark


Just a fan of art!
RJ is out Leave a message
18
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Location: The butt end of the U.S.
Posted: 30th Mar 2006 02:29
Your right, Color and the context are rough and yea I'll be changing it
to include at least either the main character or the two main characters. Still working on that text problem. Time for some coffee
and cookies. Then after a little work on some model animations it's back to Far Cry and DOOM3 multiplay!

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
RJ is out Leave a message
18
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Location: The butt end of the U.S.
Posted: 30th Mar 2006 02:40
Ho did I mention that the world has kinda ended in his own back yard?
That was the reason for the explocions and blue things. The blue things
must remain a serect. No they are not decals.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Wyatt Earp
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Joined: 4th Dec 2005
Location: Canada
Posted: 30th Mar 2006 02:51
What is the game about? That is what I want to know if I see a box. To me the game looks like someone running through space...and the text suggests a conspiracy.

I like the guy, did you draw him yourself? Pretty good!

Remember, too, that box printing, folding and production is not expensive, but you have to order 10,000 boxes or more...

What about a CD sleeve? Would that make more sense?
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Location: The butt end of the U.S.
Posted: 30th Mar 2006 19:12
CD sleeves and DVD sleeves are in the works! Yes I did the original
drawings and text. Don't worry I'm doing everything to keep the budget
on budget not like I did three years ago. The Conspiracy must be kept a
secret till were closer to a final testing and then...A demo. As the saying go's When it's done.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Tom0001
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Posted: 30th Mar 2006 21:39
COFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Oh, yeah!
SPAM!

Support your local Riker 9 Chapter.
RJ is out Leave a message
18
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Posted: 31st Mar 2006 02:41
And your point being? Ho by the way Tom0001 I don't need any more coffee...I had to stop working on my FPSC game and kill someone
on DOOM3 just to stop bouncing off the wall! I take it you liked
the box art? Or are you being a smarta$$?

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
RJ is out Leave a message
18
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Location: The butt end of the U.S.
Posted: 31st Mar 2006 02:44
And just for that I am starting my own fourms and keeping my members
and locking out the a$$holes.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
RJ is out Leave a message
18
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Location: The butt end of the U.S.
Posted: 31st Mar 2006 02:44
This thread is dead.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo
Dark_ITheI _Angel
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Posted: 31st Mar 2006 13:16 Edited at: 31st Mar 2006 13:23
Calm Down Ray!
I dont think Tom is saying something bad and if you wanna go commercial you will find smarta$$es on the road.

To the explosions:
Explosions comming out of nowere ( No collisions between worlds,meteorits aso)dosnt make much sense.
Remember that if someone that hasnt informed himself about your game and is just looking at the boxes in the store,would just buy a game that attracts him! .. Box art is very important when wanting to raise the sale quote up,at least to a certain point.
Your work is good (in fact, everything in this world could be better,our humanBody too ),it need just some color adjusments and in my opinion a better background that explain the character pose and why he is looking that way.
Try to describe your game trough the image you show,as good as possible !,In that point i must agree with Wyatt Earp!

Keep up the good work,Motivation and ideas!
Cya around,
Dark


Just a fan of art!
RJ is out Leave a message
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Location: The butt end of the U.S.
Posted: 1st Apr 2006 17:59
Ok..Your right. The pic has been over done. There is a city behind the character I just had over blown the pic a bit.

I will build your game levels for food...
Support your local plug-in's for Milkshape3D
Carmacks next engine is for the Xbox360..Noooooo

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