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FPSC Classic Scripts / [LOCKED] Lock Me

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Les Horribres
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Posted: 5th Apr 2006 00:02 Edited at: 13th Apr 2006 22:58
deleted.

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Lizblizz
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Posted: 5th Apr 2006 01:16
this works? i dont get it

Quote: "lock me"


Silent Hill
himynameisali
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Posted: 5th Apr 2006 01:32
You have one weird mind, Merry

Wanna Brew?
Les Horribres
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Posted: 5th Apr 2006 03:09
Quote: "Reason For Lock: Is linked in another thread."


I don't like people bumping old threads asking how they work because then the thread that SHOULD be bumped "Teh Tutorials De Scripting" is forgotten. I don't understand why out of the 200 people per month, only a few post there.

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FredP
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Posted: 7th Apr 2006 01:19
What the heck...
I'll bump this.

FLA
FredP
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Posted: 8th Apr 2006 01:11
The daily bump.

FLA
Les Horribres
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Posted: 8th Apr 2006 02:12
stop bumping

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Tom0001
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Posted: 8th Apr 2006 02:17
*bump*
LOL

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FredP
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Posted: 8th Apr 2006 13:21
We are going to keep bumping this until they make this or the other thread you did here a sticky.Maybe if it is at the top of the page people will read it before they post.

FLA
Les Horribres
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Posted: 8th Apr 2006 18:48
Or until I email a mod asking them to lock it.

This is linked in Teh Tutorials de Scripting, and has no use otherwise.

1 question is why conjured has not shown up.

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lozza
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Posted: 10th Apr 2006 16:57
Or just right click on on the enemy you want to destroy to win, find ISOBJECTIVE (bottom of statics) and put in 1! And... if you want to have more than one enemy as a end once they die put them as 1 in ISOBJECTIVE too.
Thridly, if you want to have to kill more than one enemy for it to end put them up in numbers, eg. 1 for a zombie, 2 for a Specailist, 3 for a skull, and you will have to kill them all to win!
Tom0001
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Posted: 10th Apr 2006 21:21
Thanks for the idea, Lozza. About your second one though-I think that if the player killed the Zombie before the specialist or the skull, he would still win...

Not sure-I will test it now and post in a while with my results.

Tom

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Les Horribres
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Posted: 10th Apr 2006 23:42
Lozza, please change your icon... all these similar icons are getting confusing. Your icon is "the nerd"'s icon.

You fail to mention the workings of 'isobjective'. Which would be, that once all objectives are complete, meaning only that you have completed objective
1, 2, 3, 4, 5
You win. Not taking ALL of one or ALL of 2, but taking at least one of each. That is how it is easier to edit an FPE with the script loads... but then again, most people won't edit the FPE's... most unfortunate.

This certainly is a much easier way for people who don't want to "get down and dirty" with scripts... good job.

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Tom0001
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Posted: 11th Apr 2006 00:13
I agree with OnePost. It works! I didn't realize before that you could have Isobjective 1, 2 and 3 and have to complete ALL of them in order to finish the level. I thought that if you had 1, 2 and 3, only Isobjective 1 would need to be done to completed the level. That's what I thought, but obviously I have been proved wrong! Thanks for the info.

Tom

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Lizblizz
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Posted: 11th Apr 2006 00:56
i like my avatar ...what dose bump mean?

Silent Hill
Conjured Entertainment
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Posted: 11th Apr 2006 22:59 Edited at: 11th Apr 2006 23:08
Those were written for specific requests.
Yes Lozza that method is easy but it wouldn't have worked for their request.
They had say 10 zombies and wanted to advance if you kill say 5 of them.
With your method they would have to kill the exact five ones that were marked as objectives.
If all were marked objectives then they would have to kill 10 instead of 5.

My way they can kill any 5 of the 10 zombies and then advance.
I wrote it to perform the way they wanted it to and the objectives settings can't do that.

As for OnePost saying lock this...
Those instructions may seem very simular but they do have subtle differences.
Again, these were different requests in different threads and I supplied the second instructions to ease their understanding of the concept rather than have them get lost in the conversion.

Lock everything I do to help.
At this point I am starting to not care.


Don't forget to visit Conjured Entertainment
FredP
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Posted: 12th Apr 2006 00:30
CE,
I appreciate what you have done for the FPSC communtiy.

FLA
Acolyte Entertainment
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Posted: 12th Apr 2006 18:21
Bumpity bump bump... bump bump!

Les Horribres
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Posted: 12th Apr 2006 23:58
I say lock this because the NOT-noob noobs keep bumping every thread there is. There is ONE thread that has the information, you don't need to resurect the whole board... I am emailing rich.

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BULLSHOCK 2
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Posted: 13th Apr 2006 04:43
its funny how everyone keeps bumping the thread that was intentionally put out to be locked, and i guess the mods havent send it yet

Conjured Entertainment
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Posted: 13th Apr 2006 11:12 Edited at: 13th Apr 2006 18:36
Quote: "you don't need to resurect the whole board... I am emailing rich"

Then e-mail him.
I'm not resurrecting the whole board.
You are the one who posted this thread and repeated them, not me.

I have yet to understand the logic behind your posting this to be locked.

This makes no sense to me.
If you wanted this locked, then why post it in the first place?

Are you asking them to lock this, or to lock the threads where I gave that advice?

Either way, I don't get it.
However, if I had the power to do it, I would lock this thread.

Quote: "This is linked in Teh Tutorials de Scripting, and has no use otherwise"

These were posted in threads created by the people asking for help.
"Teh Tutorials de Scripting" is your thread, and while it is fine to bunch the guides together, I hardly think that is a good reason to remove the original threads.
Where is this linked in your thread?
You didn't make any links to my stuff.
I gave these directions to the community, not to your threads only.
By your own logic the "Teh Tutorials de Scripting" thread should be locked because everything in it already existed and it was no sense in repeating any of it.
Again, I think that thread is fine, but accept it when they don't sticky your stuff and quit whining.
This thread is the only senseless one out of any of the threads mentioned.

Post Script:
And by the way, please use the Copy/Paste method when quoting me.
I did not misspell my own business' name, or the plural forms of enemy or entity.
But I understand you want to do everything in your power to make me look bad.
That's what some people do, they excel themselves by making others look bad because it is easier to do than trying to make themselves look good. Politicians love that strategy.
I thought we were over this bickering nonsense.
Why don't you do something helpful like your tutorial thread.
This "everybody bump my thread so they make it a sticky" is pointless.
With that said, I guess we are back to putting each other on the "pay no mind" list.
It's a shame because I thought that modification was a successful joint venture.
Oh well, I guess you (like many others) will always refuse my help.
So fine, I won't waste any more of my time trying.


Don't forget to visit Conjured Entertainment
Les Horribres
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Posted: 13th Apr 2006 23:01 Edited at: 13th Apr 2006 23:18
I asked you to post it, and after a week or so, I posted it. I feel that if people have to dig deep within the thread to find what they want they won't.

Sorry about that... fixing it.



Conjured, argueing with you is starting to get... strange.

Conjured, get me a link, and I will post it. That I will do. You said 'you know where to find my tutorial' read the reply after. Search for YOUR answer to that reply.... I didn't find any. These were mainly things that I came across that were already in thread forum, or something that someone asked me to put up, or something I found useful for others.

Also, I have NEVER complained about not having a sticky, I complain about these retards points up, bumping a thread that is ONLY used to provide a quick link to the script.

Conjured, "SCRIPT: Counter".

My logic is that if you are a bunch of noob hating retards you should be banned from posting in old threads. The only reason this is being bumped is because THEY don't want to answer questions, if you bump the whole board then people won't see the REAL threads, and then it becomes retarded to even have a forum link thread. Hell, I am deleting this thread. End Story.


P.S. The only thing different about the instructions is the scripts, and that is just the Arrogant name chosen (and getting rid of the redundant lines). I gave you credit for the tutorial, I even gave you credit for fixing the script, but please don't take something, add a single command, then make it 'made by Conjured'. To me, that is a personal insult.

That, is what I corrected, so now it IS sited as a joined effort, you could say.

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Join the NJL: We have MORE fun!
When in doubt, blame a mod!
Conjured Entertainment
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Posted: 16th Apr 2006 05:29 Edited at: 16th Apr 2006 06:31
Quote: "I gave you credit for the tutorial, I even gave you credit for fixing the script, but please don't take something, add a single command, then make it 'made by Conjured'. To me, that is a personal insult."

Insult?
I didn't call it my script, I called it yours and named me as the one who modified it.


Conjured Counter
Do not post a non-working script or I might Conjure a fix and thus it becomes a Conjured Script.
The rest of you take heed.





Don't forget to visit Conjured Entertainment
Les Horribres
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Posted: 16th Apr 2006 06:32
once again conjured, I feel confused.

looks like that is what you did here. (refering to what?)
You already made this one, and many others. (scripts, or threads?)
That's the only thing that could have come from what you had in the first post of this thread. (random?)


Conjured, I don't pretend it is special, it was just a unique idea that happens to work. Besides that, the potential of 2 lines is very great. It can act as a variable for those who need one, or just as a counter of events that occur. But those are the rambleings of a deranged old man.

The insult was the name of the script, I know the actual script is simplistic, but the use I had made it for was took more time to think of then the actual script.

So blame me if you believe that taking a few trials to get an enemy death cnt working is insignifigant, but to me, the time I took trying to get it to work without the activate field was a great deal of time, and so when the final result of that is named after someone else, I took offense.

I literally spent hours throwing solutions around before the ingenious idea of manually putting in the ifused field came to mind. The suprise, to me, was that it actually worked. And this wasn't at the time the script was presented, even before your project, which uses a jumping activation system (meaning 1 enemy activates the other), I think.

But you can understand, I would hope believe.


Why did I delete the first post? So no one can bump THIS thread, I made an invisible thread somewhere else.

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Conjured Entertainment
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Posted: 16th Apr 2006 06:36
I am the Master of the edit button...bow!

lol


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Les Horribres
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Posted: 16th Apr 2006 06:39 Edited at: 16th Apr 2006 06:43
Do not post a non-working script or I might Conjure a fix and thus it becomes a Conjured Script.

:state=1:runfpi=virus

or better yet, this script makes your game run faster!

:state=1:triggerforce=1000000000

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Conjured Entertainment
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Posted: 16th Apr 2006 06:46
Dude, I'm working on that combination lock for a door.
What's your current project?


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Les Horribres
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Posted: 16th Apr 2006 06:54 Edited at: 16th Apr 2006 06:55
Procrastinating ever doing a project.

I have been on and off with editing the source, I know what it 'should' do after the edit, but bullshox won't accept the file for compiling. Or genuinely has MSN problems. If I go back on with the source editing, I will see about getting the pointer to work when called from an entity script.


How do you like my script to speed up FPSC?

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
tiffer
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Posted: 25th Apr 2006 11:13
I am finding this thread informative and think it should be stickied

edit: oops did my posting on this thread cause it to jump back up the top?

my bad

They have the internet on computers now
Les Horribres
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Posted: 26th Apr 2006 00:14
Quote: "I am finding this thread informative and think it should be stickied"

First half is about not bumping the thread, a little alternate solution later, then me arguing with conjured...

What was helpful again?

We all have our inner noob. Join the NJL, and have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.

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