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FPSC Classic Scripts / idea around cars * i didnt search this so flame me if needed*

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Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 9th Apr 2006 08:44
Okay i know everyones been asking for cars...

and ive thought of an idea
...

well a rough idea


how about making the car a weapon
or better yet like a skateboard as a weapon
or hover boots or w/e
and make the weapon so its on the ground animated....

and make it to where if you hold the lets say mouse button your like boosting *thered be some code involved on that*

and yea

like i said its a rough idea

if im wrong on this
correct me
if im right praise me *jk*
but flame right ahead for my laziness since i didnt search first


But yeah what do you guys think

Nunticaelitusphobia---im scuurrred of the internet
Gam3r
18
Years of Service
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Joined: 15th Mar 2006
Location:
Posted: 9th Apr 2006 08:50
you would need someone to model those items (hard work) and someone to make a script for it ( icould try) for the boots you could try the jetpackscript

-tyler
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 9th Apr 2006 09:38
modellings not the problem they can be like 3 poly shoes for all i care the problem i see
is scripting them to make you go faster
and jump farther

Nunticaelitusphobia---im scuurrred of the internet
Les Horribres
18
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 9th Apr 2006 23:31
uhh... wtf?
don't understand a word you said, or why you said it...

Cars are just an object, or in DBP an "type", because "objects" contain methods.

But all you are doing is loading a model, and changing the plr speed. Mabey tweaking it to use physics as well. Truely, would be more work trying to attach to the weapon engine then to add a new engine that is called later. Why do you want the mousebutton to control speed?

We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!
Bloodeath 6 6 6
18
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 10th Apr 2006 04:59
nooo i mean
like

yes change the plr speed

but the only thing i ment was to

make a car a weapon
so itll show on the screen....

thats all i ment

Nunticaelitusphobia---im scuurrred of the internet
Nerdboy
17
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 27th Apr 2006 23:23
How about a script that places you inside the car (in the very front inside the front of the car, or maybe the windshield.) While you're inside increase the player speed so he moves faster. Try to keep the car physics on but have the player's feet sticking out the bottom, like in the Flintstones. Keep the physics on and make it so that when the car touches a dynamic object the object explodes. I don't think it's possible though.

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