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FPSC Classic Scripts / shooting through walls

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300 win mag
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Joined: 18th Feb 2006
Location: USA
Posted: 10th Apr 2006 05:46
is there a script to shoot through the walls and see through the shot hole?

Road to Perdition a game in the making
Maeko
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Posted: 10th Apr 2006 06:22
God, you've made at least 50 threads asking if there is a script for something. Search and if there isn't a script for it forget asking for one.
300 win mag
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Posted: 10th Apr 2006 15:42
Then how can i finsh my game and stop flaming

Road to Perdition a game in the making
Les Horribres
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Location: My Name is... Merry
Posted: 10th Apr 2006 23:30
Terminater Music...

Hasta la beista bebe!
Let the flame wars begin!
But seriously, don't post random threads.


unless every wall was an entity, no.

I don't think it would work anyway, but here

:state=0:coloff
:state=0,plrdistwithin=50:colon


The Bridge to Terabithia! Pwns them all!

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Tom0001
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Posted: 10th Apr 2006 23:36
Would that script need to be applied to the wall, OnePost? I guess it could be applied to a fake wall with strength of 0...
I will try it out and see.

Tom

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Tom0001
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Posted: 10th Apr 2006 23:45
I tried it. I used the hallway small prefab. Put down the player marker, put down a falsewallA and also put down a Python and some ammo for it. I changed the AImain of the falsewallA to my saved script:
:state=0:coloff
:state=0,plrdistwithin=50:colon
and gave it a strength of 0 for invulnerability. Upon testing the game and shooting the wall, all that happened was I got the spark thing(some people know what I mean) and that was it. No small hole in the wall to see through. Not even the black bullet hole that appears on normal walls. Guess you're right, OnePost-it won't work.

Tom

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Les Horribres
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Joined: 20th Nov 2005
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Posted: 11th Apr 2006 01:14
ohh, it doesn't make holes, it just turns collisions off. so "technically" a bullet could pass though, of course I doubted it would work...

We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!
Lizblizz
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Posted: 11th Apr 2006 01:23
winmag again plz stop its getin realy fu**ing annyoing! i can be nice or be a mean bit@h and plz change your avatar and name its realy lame and stupid Southpark is cool plz dont ruien it

Silent Hill
Warped Factor 9
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Posted: 12th Apr 2006 01:02
good idea, although I think it's impossible.

Oh well.

FPSC...The ultimate sippie cup for programmers!
300 win mag
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Joined: 18th Feb 2006
Location: USA
Posted: 21st Apr 2006 05:48 Edited at: 21st Apr 2006 05:48
look if u guys don't like me than dont look at my post's its that smiple

Road to Perdition a game in the making
Les Horribres
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Posted: 21st Apr 2006 05:54
Has nothing to do with 'liking' it has to do with double threading.

Only other way I can think of making this work is if your walls were decals... at least I think that would do it.

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Tom0001
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Posted: 21st Apr 2006 19:16
300 Win Mag,
As OnePost said, it's nothing to do with liking it's to do with you double posting and posting loads of times asking for all sorts of scripts, some of them even stupid I have noticed.

Lizblizz,
For godsake, should we dig up some old threads of yours and see?

Tom

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300 win mag
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Posted: 26th Apr 2006 05:12
ok i know im not to good at scripting but i cant make a game with the scripts they give you but who can

Road to Perdition a game in the making
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 26th Apr 2006 07:36
no one can ... but learn how to script its not as hard as c++ trust me i know


altho onepost is a really good scripter

hes like the bible
he knows everything about scripted (in the bible sense the world) but puts in a really hard to comprhend way

i feel like a GOD!!!! everyone KNOWS ME!!!!

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