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MORPG programmer
18
Years of Service
User Offline
Joined: 23rd Aug 2005
Location: runescape
Posted: 15th Apr 2006 02:42
hi.. i think i know how to make a tank(if i\'m wrong, please flame me. im a total N00B to FPSC)

1. make a weapon(big) like a tank barrel, give it a specal aimer image in the enity maker

2. just give it a script like any other weapon but it slows the person down(like a tank). AND make it do a \"getting out of tank\" animation when you switch your weapon, AND make it place a tank object right next to you

3. just make a tank object with a script so the user walks up, and pushes, like, t or something.


it MIGHT be useful?

MORPG programmer?
nah, MMORPG gamer is more like it =D
3D modelers needed for new MORPG!! join now!!
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 15th Apr 2006 04:18
Quote: "Location: runescape"


No, you can't slow the player down.
And you have to use 'enter' to activate an object.

Unless you mod the source, programmer.

We all have our inner noob. Join the NJL, We have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 15th Apr 2006 16:37
Quote: "And you have to use 'enter' to activate an object"


Wish every one would stop saying that. I made a little game, change the use key to 'F' and it worked.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 15th Apr 2006 19:03
higgins, that is a redundancy. Everyone KNOWS you can change the keys. But can you say

:onkey=t:killeverything

So you want me to confuse people by calling it the 'player usekey'?

We all have our inner noob. Join the NJL, We have more fun!
I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
Evil Star
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: England, Colchester
Posted: 17th Apr 2006 12:04
better idea- why not have the player in the "tank" for the whole level, use a big weapon mounted in the middle of screen and decrease speed at player start point.

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Me Self
18
Years of Service
User Offline
Joined: 7th Mar 2006
Location:
Posted: 23rd Apr 2006 07:28
how bout you juse make a gun thats big add a cannon bullet and set the damage to 100 (but se tthe enimie to like 1000) and set the player speed to like 10 so that your a pretend tank the whole time

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