The Jet dudes legs do move in-game.... and I'm going to move his legs on this title screen too. ( thanks for that )
The nebular in the background is from one of the in-game levels.... but again, I might take that out and ADD a laser firing shot at the robot.
PiratSS >> you seem to suffer with a polycount problem !! so what do you class as very, very high poly ?? These are not for a DOS game ya know ! they are for a DBpro game... there not as high poly as you may think.
At any given one time.... there are 5x worms on screen + 10x blob monsters + ix jetdude + 3 sections of the rocket ships + the .X terrain. ALL on screen at once... with no slow down or lag. in 1024x768 full screen mode with my spec below I get a steady 66 - 70 fps and this will be SET to lower than this with the game release.
This is the year 2003, with half decent spec PC's out there... not 1986 with Cyrex 166mhz chips struggling to play the basic of games where the main character has a square head !!
Anyways... thanks for your input. I'll replace this pic with the updated version just as soon as.
@Eponick >> most of it
we still have about 2 weeks left... so we are going to take advantage of the time given and NOT rush it just to get it in early. Just to think to ourselves "Damn" we could have added this/that.
As soon as it's ready I'll be uploading it to my website for download.... and we will let you all know.
Hehe !! I'll be flipping the DarkBASIC pyramid around the correct way too.
Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 TV out - 60gb HD - 19" Compaq - DVD rom