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FPSC Classic Models and Media / Free Nice Zombie (With Screens)

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Mr Flowerkohl
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Location: Deutschland - Germany
Posted: 21st Apr 2006 22:17 Edited at: 21st Apr 2006 22:37
could not load 3d object at line 13258. the same error every time i try to select the entity in fpsc

EDIT: now gonna have a tryout with the Panda directx exporter. thumbs up !

EDIT2: Okay...works in fpsc edit mode. but the model is waaaay too huge. have to scale it down.

yeah...thats the ticket !
Evil Star
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Posted: 21st Apr 2006 22:37
Now he's gone...*watches tumbleweed roll pass*

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Mr Flowerkohl
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Posted: 21st Apr 2006 23:06
YES ! Here it is !! Finally.
but somethings wrong with the animation i think. sometimes the zombie walks and walks and doesnt move. but anyway...look at the screens

yeah...thats the ticket !

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Mr Flowerkohl
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Posted: 21st Apr 2006 23:07
second

yeah...thats the ticket !

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Mr Flowerkohl
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Posted: 21st Apr 2006 23:07
third

yeah...thats the ticket !

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Mr Flowerkohl
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Posted: 21st Apr 2006 23:07
fourth

yeah...thats the ticket !

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Lost Soul
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Location: Trapped in DOS
Posted: 22nd Apr 2006 00:34
damn he's ugly! nowonder people are trying to kill him.... (his mouth goes up to his nose incase you didnt notice...)

Doom,where the sanest place is behind a trigger.
Jon Fletcher
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Location: Taunton, UK
Posted: 22nd Apr 2006 01:05
Quote: "If I was jon, Id have biten Ziz's head off by now."


theres no reason for any hassle, i know i wouldnt want any. plus i love to see variations of things, especially when a portion of the credits goes to you

those screens look great flowerkohl, nice editing zizaco

-Jon


RedCore // www.redcore.uni.cc
bond1
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Posted: 22nd Apr 2006 01:15 Edited at: 22nd Apr 2006 01:22
Quote: "ITS NOT FAIR !!! how some people on this forum are flaming the work of zizaco. Okay, he used a FREE model and edited it. the texture is partially from a hl2 model. but not more than 50% i think"



No, he originally claimed that this was HIS work, that is what I have a problem with. And he's still defending himself.

Quote: "i mean, you also could have said, "wow, great work !! keep on !!""



What work? The work here is from other people, myself included. Other than chopping up a commercial texture, there was no "work" involved here. Certainly nothing original.


Quote: "Thanks Zizaco for the Variations in model(Open chest, Head, Hands) and for the Self Made Textures (Hand, Head, etc...)
"


YOU DIDN'T MAKE THE HEAD! It's been pieced together from the HL2 texture!

The texture is almost ENTIRELY the HL2 texture, there's no 2 ways around it. Every visible part on the model has been pieced together from this texture. And the few tiny parts that AREN'T are from Jonathan's texture. There is NOTHING original with the texture, simply dabbing a few dark spots to simulate bullet holes doesn't count for anything in my book.

Editing free models is fine, taking credit for others work isn't fine. If he would have been up front about it from the beginning it would have been a whole different story.


Good luck getting it FPSC-ready, but I don't want anything to do with it at this point.

It's nice Jonathan is being so understanding, I certainly wouldn't have been so nice about it. If someone wouldn't have called Zizaco's bluff he'd still be claiming it was his own model...

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Jon Fletcher
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Posted: 22nd Apr 2006 01:39
Quote: "It's nice Jonathan is being so understanding, I certainly wouldn't have been so nice about it."


well, he's a new modeller, i suppose its only natural for one to want attention or inspiration from positively based criticism, it gives them a boost, and i suppose it helps them get into the field of 3d design.

I can see why some people would think overwise, as long as you know your restrictions, its fine with me

-Jon


RedCore // www.redcore.uni.cc
bond1
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Posted: 22nd Apr 2006 01:48 Edited at: 22nd Apr 2006 01:54
That's a nice way to think about it.

And it only took about a day, and several accusations, for Zizac to give you the credit you deserve.

EDIT: I'm not holding any grudge against you Zizaco, I just wish you would have been more up-front at the outset...to be fair it IS a nice edit.

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
gps
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Posted: 22nd Apr 2006 05:26
@bond1 - care to team up on a little free zombie project for the community? I'll do the modelling and texturing (with no fear of copyright issues ), if you'll sign on to do the rigging. I have two or three different variations in mind, so players can have a diverse mob shuffling towards them. BTW, I model and texture very slowly, so even if you say 'yes' you probably won't have to do anything for a week or more

Cheers

- Graham

Zizaco
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Posted: 22nd Apr 2006 05:48
OK... im felling better after that
Now here is the Bump Map i've done... (HL2 dont have bump maps... so i did my own)
Just Replace the Bump Map File and in effects of the entity put Bumpbone...

Here is a preview:

no bumpmap:


yes bumpmap :


Now im finishing my new model... this time i've made everething the Giant Scorpion... check it out soon...

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bond1
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Posted: 22nd Apr 2006 07:09
Quote: "@bond1 - care to team up on a little free zombie project for the community? I'll do the modelling and texturing (with no fear of copyright issues ), if you'll sign on to do the rigging. I have two or three different variations in mind, so players can have a diverse mob shuffling towards them. BTW, I model and texture very slowly, so even if you say 'yes' you probably won't have to do anything for a week or more

"


So all I have to do is rig and export a fully textured model? I'm tempted to say yes, but I'm just so busy with new stuff of my own. Its going slower than I would like, due to real life...

But if all I have to do is rig and export, I think I can find time for that, just contact me outside the forums and let me know when you have something ready.

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
gps
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Posted: 22nd Apr 2006 11:27 Edited at: 22nd Apr 2006 11:28
Great! I'll be in touch...

Mr Flowerkohl
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Location: Deutschland - Germany
Posted: 22nd Apr 2006 21:33
hey zizaco...i know, model requests are abandoned on this forum. but i think youve seen that i`m serious with my project. i am working a few hours every day on it. Maybe you can help me ??? Would be very cool
And even if its editing...i dont care.

My Email is : g3m1n1@gmx.de

between, where are you from ?

yeah...thats the ticket !
Zizaco
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Posted: 23rd Apr 2006 03:58 Edited at: 23rd Apr 2006 04:00
Quote: "between, where are you from ?"

Im from Brazil
this explain my ugly inglish

I have a serious project too... with a game creator team here from brazil... but i think i can help you in the project at weekends...
because i go to the work at 8:00AM and go back only 5:00PM and "time to go to college... "

But i think i can help yes , on weekends
I have a MMORPG project too... it is working fine and i have many players here from brazil: http://www.mitoonline.v10.com.br (sorry thats in portuguese)
Take a look

Sorry for my bad inglish
[img]
http://geocities.yahoo.com.br/djonatakrieser/paint_user.bm[/img]
Mr Love
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Playing: MAFIA 2
Posted: 23rd Apr 2006 04:02
How many Polygons has the model?


Stop listening to rumors! Listen to the truth...
Mr Love
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Playing: MAFIA 2
Posted: 23rd Apr 2006 04:12
What kind of bumpmap tool do You use? It looks a bit strange... I courld recommend Nvidia bumpmap tool in Deep Exporation... By the way, is it ok to make a mod of the model if You want???


Stop listening to rumors! Listen to the truth...
Zizaco
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Posted: 23rd Apr 2006 16:08
Quote: "What kind of bumpmap tool do You use?"

The Nvidia BumpMap Tool for Photoshop...

Quote: "By the way, is it ok to make a mod of the model if You want???
"

Yep! You can change it if you want

Sorry for my bad inglish
[img]
http://geocities.yahoo.com.br/djonatakrieser/paint_user.bmp[/img]
Zizaco
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Posted: 24th Apr 2006 16:38 Edited at: 24th Apr 2006 16:54
Good New... i got the 3d studio max 8 and now i can export it right to the .x file...
soon i will post a valid link for download

**FPSC Ready**
**Smoothed Version (Better than the One of the Mr Flowerkohl screens)**
**Inclued Bump Map**


Sorry for my bad inglish
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KeithC
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Posted: 24th Apr 2006 16:43 Edited at: 26th Apr 2006 22:38
The map is actually called a "Normal Map" (I believe 3DS Max can now generate them); it's an enhanced Bump Map. A bump map uses the grey scale to show depth. Good work, Zizaco.

-Keith


Maeko
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Posted: 24th Apr 2006 17:20
That's a chubby zombie.

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!
Zizaco
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Posted: 24th Apr 2006 17:35
New Feature!

**New Death Animation***

Now it fall like a ragdoned body... not like the other FPSC characters...
Its a very nice caracterist... soon i will post the animation...

Sorry for my bad inglish
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Zizaco
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Posted: 24th Apr 2006 17:50
Here is a Preview of the TWO new death animations... the first is the faster one... the second is the slowly...(click in download button and chose Open)

Sorry for my bad inglish
<img src="http://geocities.yahoo.com.br/djonatakrieser/paint_user.bmp">

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bond1
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Posted: 24th Apr 2006 18:29 Edited at: 24th Apr 2006 18:30
Not exactly "new" ... Both death animations are from the bond1 zombie biped.

And they look fan-freakin-tastic!

---------------------------------------------------------------------------------------------------
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Zizaco
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Posted: 24th Apr 2006 20:00
Quote: "Not exactly "new" ... Both death animations are from the bond1 zombie biped."

i Said "New" because there is not any character whitch use it

Quote: "And they look fan-freakin-tastic!"

Is it good?

Sorry for my bad inglish
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TeMpLaR1
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Posted: 25th Apr 2006 17:59
Quote: "i Said "New" because there is not any character whitch use it"


Well doesnt the Half Life 2 Zombie Use it and the Scientist Zombie from Model in the Model Pack 2 use it?

Zizaco
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Posted: 25th Apr 2006 18:33
No it dont... look, it runs and die like all the other characters

Sorry for my bad inglish
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TeMpLaR1
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Posted: 25th Apr 2006 18:47
..... i dont no what uve seen but they dont lol

KeithC
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Posted: 25th Apr 2006 20:03 Edited at: 26th Apr 2006 22:37
I like the Zombie; I'm just not sure the Normal Map goes with the FPSC environment. But good work so far though.

-Keith


Michael S
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Posted: 26th Apr 2006 01:55 Edited at: 26th Apr 2006 01:56


Spudling
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Location: In a chair in front of computer
Posted: 26th Apr 2006 22:31
How do you make HL2 , CSS models in FPSC?

hello all
Zizaco
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Posted: 26th Apr 2006 23:33
Its not a HL2 model... it was made by Jon... and o made some changes...

Quote: "CSS models in FPSC?"

LoL... keep dreaming

Sorry for my bad inglish
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Bloodeath 6 6 6
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Posted: 27th Apr 2006 21:32
actually the base model jon had was the hl2 zombie i believe

that gets cracked into CSS because of mods

but yeah....

its actually quite simple with i think its called universal shield

i feel like a GOD!!!! everyone KNOWS ME!!!!
Lurtz Tha Uruk Hai
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Posted: 28th Apr 2006 00:47
My Big zombie army







A new power is rising,It's victory is at hand!
It is an army bred with a single purpose,to destroy the world of Cyrodiil
Bloodeath 6 6 6
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Posted: 28th Apr 2006 05:20
what did you use to make that

http://ninjasoftforum.proboards107.com
Zizaco
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Posted: 28th Apr 2006 14:44 Edited at: 28th Apr 2006 14:44
Quote: "My Big zombie army "

Did you made that game!?
Nice!

Sorry for my bad inglish
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Lurtz Tha Uruk Hai
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Posted: 28th Apr 2006 17:17 Edited at: 28th Apr 2006 17:18
I'm working on it for the moment but it's gonna take me a long time

A new power is rising,It's victory is at hand!
It is an army bred with a single purpose,to destroy the world of Cyrodiil
Lurtz Tha Uruk Hai
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Posted: 28th Apr 2006 18:22
I've expanded my army with an even bigger army







A new power is rising,It's victory is at hand!
It is an army bred with a single purpose,to destroy the world of Cyrodiil
Zizaco
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Posted: 28th Apr 2006 19:27 Edited at: 28th Apr 2006 19:30
FINISHED!

here is the download link
features:
**Bump Map(normal)**
**Specular Map(bright)**
**Smothed Version**
**Exclusive Walk Animation**
**Exclusive Die Animation**
**Exclusive Atack Animation**
**Melee Atack Script Inclued(contains the animations)**
**FPS Ready!!!(extract and play)**


So... Now i want comments

Sorry for my bad inglish
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Michael S
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Posted: 28th Apr 2006 20:30
hey Lurtz Tha Uruk Hai what program did you use to make that game?
Good Job!

Silvester
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Location: Netherlands
Posted: 28th Apr 2006 20:33
it looks like Realm Crafter to me...

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Lurtz Tha Uruk Hai
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Posted: 28th Apr 2006 20:45
A game engine that you can't pay to make it yourself because it would cost over a hundredofthousands bucks

A new power is rising,It's victory is at hand!
It is an army bred with a single purpose,to destroy the world of Cyrodiil
Silvester
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Posted: 28th Apr 2006 20:48
RC only costs $55 at:

http://www.realmcrafter.com/

so it isnt expensive and its freakin good.(but its only for MMORPG development though)

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Lurtz Tha Uruk Hai
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Posted: 28th Apr 2006 20:53
Yes I know that but this is something different, much different and can allow much much more enemies and better quality and so on ...

A new power is rising,It's victory is at hand!
It is an army bred with a single purpose,to destroy the world of Cyrodiil
Zizaco
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Posted: 28th Apr 2006 21:54
So... whats the name of the Engine?

Sorry for my bad inglish
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Lurtz Tha Uruk Hai
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Posted: 28th Apr 2006 22:02
The Construction set

A new power is rising,It's victory is at hand!
It is an army bred with a single purpose,to destroy the world of Cyrodiil
Zizaco
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Posted: 28th Apr 2006 22:05
can you post the website link?

Sorry for my bad inglish
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Zizaco
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Posted: 28th Apr 2006 22:16
LoL... i talked with uruk-hai... that`s not a engine its a game
the game include a mod creator... lol... to create free mods...

so... nothing good... if you want to take a look here is the link: http://www.morrowind.com/home/home.htm

LoL

Sorry for my bad inglish
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