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FPSC Classic Work In Progress / Poll: which looks better?

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Benjamin A
14
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 22nd Apr 2006 15:37
I'm finalizing my game and just am curious about your opinion.... which build game looks better, judging by the two screenshots of the same room?

Pic one attached to this post.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!

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Benjamin A
14
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 22nd Apr 2006 15:38
Pic 2 attached to this post.

Please do help me out and make your choice, pic 1 or 2?

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!

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Jiffy
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Posted: 22nd Apr 2006 15:45
Jiffy is back!

Anyway, Benjamin: For me, number 2 is a sure thing. The extra view of the window makes the game look more... realistic, to me, I suppose. And you arn't really missing out on much is you don't see the wall.

So yeah, I'll say No. 2


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SpyDaniel
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Posted: 22nd Apr 2006 16:12
Number 2 is better. Full light mapping just makes a game look crap in fpsc.

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Opus Games
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Posted: 22nd Apr 2006 17:58
Number 2, but only as there seems to be a bit of graphic distortion above Aiko in the first pic (maybe due to the different angle).

To be honest they look near identical.

Cheers, Rich.
K Jah
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Location: UK
Posted: 22nd Apr 2006 20:31
Quote: "To be honest they look near identical."

I thought they were.

They / it does look good though.

Nigezu
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Posted: 22nd Apr 2006 21:40
Second pic is better!

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Connor Higgins
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Posted: 23rd Apr 2006 00:04
second pic looks betta

connor
Tom0001
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Posted: 23rd Apr 2006 04:12
2 Looks better.
And welcome back Jiffy!

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Benjamin A
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Location: The Netherlands
Posted: 23rd Apr 2006 15:50
Thanks for all of your comments! It will be 2 for sure.

Number one was done with full light mapping and number two with soft shadows mapping.

I'm glad soft shadow mapping looks better, it saves a lot of building time. Building the complete game (14 levels) with full light mapping took over 12 hours, but when it came to end of the last level, my computer crashed and that's no fun at all.

The building time with soft shadow mapping only takes about an hour, much better indeed, no crashes and still good looking.

Imo soft shadows look better then full light mapping, but there isn't to much difference between the two. It seems like full light mapping is overdoing it.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Tom0001
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Posted: 27th Apr 2006 22:24
Ok, can someone tell me what the hell Imo means???

Tom

Havok
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Posted: 27th Apr 2006 22:34
IMO=In my opinion (I think)


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