uh. copy a stock weapon folder. delete the hud.x and the texture files.
paste in the AK and the AK textures and edit the gunspec to use the AK47 model instead of the original stock weapon. Make sure you remake the .x model to HUD.x
Theres no point in trying to create a Vweap as it's scaled to large, infact if I remember right, you need to scal it down to like 30%, whic h you can do in the FPE you'll create in a sec
You need to paste a copy of the AK.x and an icon for it into the entitybank/generic/items/
folder then create an FPE for it (this is where you can add the scaling). (use one of the FPEs in the folder for reference.) make sure the "isweapon" references the folder in gamecore/guns
where the AK is located
I could describe the process in more detail, and more clearly, but I taught myself how to do it through trial and error. It just takes a little time, but once you've learned how to do it, you'll understand the workings of FPSC better. and it'll make you a mor independent developer.
Use a little initiative. If you learn how to do this, it'll save you having to wait for someone else to do it for you.
"Guns for show, knives for a pro."