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Work in Progress / [LOCKED] Easy FPS - a first person shooter engine

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The Nerd
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Posted: 10th May 2006 15:46
@Games 2 Live:

I'm sorry to hear that you couldn't get it to run I have attached a new exe that is compiled to 16-bit. Try to see if that works

Cheers,

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout

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Silvester
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Posted: 10th May 2006 16:23
AH!

2 bugs,

If you load a .EFPS it gives an error:
"Runtime error 7008,Object does not excist at line 926."

AND if you want to place 2 the same map's in 1 level you get this:
"Runtime error 7007,Object already excists at line 597."

Also:

Good things:
-Interface
-userfriendly

Bad things:
-Camera,you cant go up or down,or place the camera back to its original state if you had loaded an object once.
-Those load error's

Good stuff,needs some improvement though.

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The Nerd
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Posted: 10th May 2006 16:27 Edited at: 10th May 2006 16:31
Quote: "If you load a .EFPS it gives an error:"


Hmmm... That works here though I will have a look at it. Did you chose "Select Map" or just "Load" when doing this? Or did you load a efps while other objects existed? In that case, you just need to start a new level before loading. You can do this my clicking the blank paper button in the toolbar. Although I did make a feature so if you already was building a level and you loaded a new level, it would delete the current existing objects first.

Quote: "AND if you want to place 2 the same map's in 1 level you get this:
"Runtime error 7007,Object already excists at line 597."
"


That's easy to fix. But I only made you able to load a map once because I didn't thought you would have to load 2 maps twice.

Quote: "
Good things:
-Interface
-userfriendly
"


Ah! Just what I wanted to hear!

Quote: "
Bad things:
-Camera,you cant go up or down,or place the camera back to its original state if you had loaded an object once.
-Those load error's
"


Yeah... I haven't been working on the camera much. Will do this right away then

Cheers,

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
MartinS
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Posted: 10th May 2006 16:37
@The Nerd

Can you reupload the file? I've tried downloading the file 3 times, and each time Firefox complans the 'source file could not be read'.

The Nerd
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Posted: 10th May 2006 16:41
Quote: "Can you reupload the file? I've tried downloading the file 3 times, and each time Firefox complans the 'source file could not be read'."


That's strange! I tried downloading it, and it worked fine. I've attached the exe to this post.

Hope it works this time!

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout

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Silvester
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Posted: 10th May 2006 16:48
Quote: "Quote: "If you load a .EFPS it gives an error:"

Hmmm... That works here though I will have a look at it. Did you chose "Select Map" or just "Load" when doing this? Or did you load a efps while other objects existed? In that case, you just need to start a new level before loading. You can do this my clicking the blank paper button in the toolbar. Although I did make a feature so if you already was building a level and you loaded a new level, it would delete the current existing objects first.


Quote: "AND if you want to place 2 the same map's in 1 level you get this:
"Runtime error 7007,Object already excists at line 597."
"

That's easy to fix. But I only made you able to load a map once because I didn't thought you would have to load 2 maps twice.


Quote: "
Good things:
-Interface
-userfriendly
"

Ah! Just what I wanted to hear!


Quote: "
Bad things:
-Camera,you cant go up or down,or place the camera back to its original state if you had loaded an object once.
-Those load error's
"

Yeah... I haven't been working on the camera much. Will do this right away then

Cheers,

-The Nerd"


Cool,
we shall see what happens.

By The Way:
How do i select an item to scale it,or a MAP?

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MartinS
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Posted: 10th May 2006 16:52
Same thing with the new file. Aw, man...

The Nerd
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Posted: 10th May 2006 17:04 Edited at: 10th May 2006 17:10
Quote: "How do i select an item to scale it,or a MAP?"


To scale a map go into the "Object Control" menu, and select the "Scale Map" button, and enter the new values

To scale an entity, just use the scaling tool in the left side of the screen.

Besides, you can now move the camera up and down when it's not focused to an object

Quote: "Same thing with the new file. Aw, man... "


That's really strange... I will upload it to my website then.

Here, try this download for the 16Bit demo exe

http://www.nerd.galekus.com/Easy_FPS_Demo_16Bit.rar

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
MartinS
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Posted: 10th May 2006 17:41
Thanks, that one worked!

I love the easy streamlined interface, everything was where I expected it to be, except the "new" button, in my opinion, should be first. The only problem is that when loading saved levels with "load", it throws up an error.

Martin

The Nerd
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Posted: 10th May 2006 17:49 Edited at: 10th May 2006 18:31
Quote: "Thanks, that one worked! "


yay!

Quote: "I love the easy streamlined interface, everything was where I expected it to be, except the "new" button, in my opinion, should be first."


I'm very glad that you liked the interface! I will move the "new" button to the very top right away.

Quote: "The only problem is that when loading saved levels with "load", it throws up an error."


That's very strange. Doesn't happen here Does it work if you use the load button in the toolbar?

[edit]
I'm about to test Easy FPS on a second computer.
[/edit]

[edit]
Okay it also gives an error on the second computer... I'm working on a solution.
[/edit]

[Edit]

Fixed! The problem is not the software... It's the save file
If you make your own level and save/load it, it should work.

[/edit]

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
The Nerd
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Posted: 10th May 2006 18:46 Edited at: 10th May 2006 18:47
Demo 2 released

Sorry for the double post, just wanted to notice you all that Demo 2 has been released

New features:

-More stable
-Camera improved(You can now move up/down)

Other changes:

-Faulty example level removed

Please see first post for download.

And just to be sure please note that the load part is not bugged! It was an error in the example level. Please try to test now by making your own little level and save

Thanks!

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
MartinS
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Posted: 10th May 2006 18:47
Is demo 2 16 bit?

The Nerd
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Posted: 10th May 2006 18:53 Edited at: 10th May 2006 18:57
@Games 2 Live:

To get the 16Bit version of Demo 2, please first download the full download, and then download the 16Bit exe:
Demo 2 16 Bit

And then overwrite the other exe with this one.

Hope it doesn't cause you too much trouble doing it this way

[Edit]

Silly me... In next release I will just include a LUA script to change resolution from

[/Edit]

Cheers,

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Drew G
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Posted: 11th May 2006 02:32
Great job NERD!
The Nerd
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Posted: 11th May 2006 15:15
Quote: "Great job NERD!"


Thanks!

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Silvester
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Posted: 11th May 2006 16:53
===BUGS:===
only 1 this time:
when I ask for level details it just crashes without any error,only that windows has a problem with it.

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The Nerd
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Posted: 11th May 2006 17:38
Quote: "when I ask for level details it just crashes without any error,only that windows has a problem with it."


Hmmm... Do you mean that it crashes when you click the "Level Statistic" button?

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Silvester
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Posted: 11th May 2006 17:41
When i close the level statistic part,it just,crashes

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The Nerd
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Posted: 11th May 2006 17:45
Quote: " When i close the level statistic part,it just,crashes"


Strange! Works fine here. I will look into this.

Importent News

Just saw that DarkPhysics is delayed to the 22 May And since I need it for the runtime part of Easy FPS, I will have to wait for it until then.

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Silvester
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Posted: 11th May 2006 20:35
That sucks...

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The Nerd
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Posted: 11th May 2006 20:41
Quote: "That sucks..."


Indeed it does. But I can't use the time complaining. I will just have to use it on improving the editor, and add new features to it in the meantime There's nothing to do about it.

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Aaron Miller
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Playing: osu!
Posted: 13th May 2006 09:56 Edited at: 13th May 2006 10:01
Cool stuff.

I will try to download version 2, i will edit this post if i also
have a problem with it.

<edit>
Yep, I had trouble. It's a .rar document, not a .zip document.

Can you please post a .zip document? I cant open .rar documents, it's like their on a macintosh to me. Thank you.

I have the BEST signature ever! I bet you cant guess what it is!
The Nerd
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Posted: 13th May 2006 12:34
@DB user 2006+:

I have attached version 2 in a .zip to this post

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout

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The Nerd
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Posted: 16th May 2006 12:37 Edited at: 16th May 2006 14:07
Update

Hi all,

Unfortunately the runtime part of Easy FPS will be delayed yet again This is due to that Dark Physics has been delayed to the 29 May. So I just have to use the extra time improving the editor some more. That leads me to the new updates the editor have been going through, and bug fixes!

Language Package support

The biggest feature right now is that you're now able to implement new language packages to the editor! And it's easy too! In the Data folder there now is a folder called "Language". In this folder you will find a lua script called "Language". That script looks like this:


Very simple... Now in this folder you also got the folder containing a language pack. Right now there is an English language package and so I've written "English" as the language used. If you had another folder called "Danish" I would just switch that variable to "Danish" In those language package folders you will find .ini files containing names for menu buttons, and you simple change those

Other Features

-Clone Object button has been added to the object view window. With this you can easely clone the current selected object This is much quicker than having to go to and load a new entity from the entity load window all the time!

-You can now show/hide the matrix

Other Changes

-The save file has now been improved much.

-Easy FPS editor is now far more stable than ever before.

-Fixed a bug that would cause the editor to crash if you tried to load new entities to a loaded level

-Fixed buggy object scripts

-A lot more bugs fixed...

-The menu catogeries has now been changed a little, so now a new menu has been added. The "Tools" menu. You can't see it on the screenshot though.

And a new screenshot!


Sorry for the delay on the runtime But atleast the editor will be very good

When will this editor update be released?:

As soon as I feel like it's ready

Cheers,

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Silvester
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Posted: 16th May 2006 17:54
Cool,
this will become good.

Also,will you add a feature for melee?
because thats good for RPG games.

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The Nerd
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Posted: 16th May 2006 18:01 Edited at: 16th May 2006 18:06
Quote: "Cool,
this will become good.
"


Indeed

Quote: "Also,will you add a feature for melee?
because thats good for RPG games."


Melee weapons... Hmmm... That's an interesting idea. I can't really decide that yet as the runtime part isn't started. But I'm open to ideas and have written it down But please don't take it further than fps games! Because that's what the engine is all about, creating fps games. So it will not contain features that will help you create an RPG. But since Melee attack easely can be in an fps, I've written it down, thanks for the idea.

New Feature

I just added a new feature. It's small, but quite good anyway I think. When you load a map for use to place entities on a small window will show up with the text "Loading Map. Please Wait...".

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Silvester
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Posted: 16th May 2006 19:53
Quote: "But please don't take it further than fps games!"


I wont,BUT in most FPS games you can have melee,so it's a quite good idea.

AND if melee is added,and good psychics,this becomes better then FPSC.

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The Nerd
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Posted: 16th May 2006 19:56 Edited at: 16th May 2006 19:57
Quote: "I wont,BUT in most FPS games you can have melee,so it's a quite good idea."


Indeed, I also stated that

Quote: "AND if melee is added,and good psychics,this becomes better then FPSC."


I'm not here to compete against other products really I think FPSC will be more advanced than my FPS Engine will become(But that doesn't mean that mine isn't good!)

Melee attack is a good idea indeed, so I've written it down.

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Hawkeye
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Posted: 16th May 2006 20:53
As long as you've got secondary fire and weapon animations setup, there's no need to write in a melee attack function--unless you're aiming the the Halo style bash upside the head. Which would also pwn.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Syl Thomson
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Posted: 16th May 2006 20:59
What is pwn?

Hello!
The Nerd
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Posted: 16th May 2006 21:13
Quote: "As long as you've got secondary fire and weapon animations setup, there's no need to write in a melee attack function--unless you're aiming the the Halo style bash upside the head. Which would also pwn."


I'm not quite sure yet... I will look further into it when I start writing the runtime

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Chris Franklin
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Posted: 16th May 2006 21:28
hehe good luck can't wait for the new demo

Theme park simulator wip boards

The Nerd
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Posted: 17th May 2006 15:15 Edited at: 17th May 2006 16:09
Quote: "hehe good luck can't wait for the new demo"




Here's a little new screenshot. It's a level I made in 3D World Studio loaded into Easy FPS. As I don't have much models in Easy FPS right now, I just placed some cans:


Also while I was flying around in my city level, I tought of how annoying it actually was to have those windows in the side when you just wanna fly around and look in your maps. So I'm gonna make a level review feature mode. When you enable this mode, all the windows will be hidden until you de-activate the mode again Also the "Select Map" button will be changed to be a bit more descriptive, it will be changed to "Import Map". And the "Scaling Tool" button will also be moved to the new "Tools" category.

[edit]

Map Review Mode added

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Drew Cameron
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Posted: 17th May 2006 22:45
Wow, nice looking level man!

The Map Review thing is quite a cool idea man - I'd really love to see this going with Dark Physics! Can't wait.

Silvester
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Posted: 17th May 2006 22:51
This engines features grow as i watch.

Too bad dark Psychics is delayed AGAIN.

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The Nerd
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Posted: 18th May 2006 14:32
Quote: "Wow, nice looking level man!"


Thanks

Quote: "The Map Review thing is quite a cool idea man - I'd really love to see this going with Dark Physics! Can't wait."


Thanks yet again And I can't wait to see Dark Physics in it either!

Quote: "This engines features grow as i watch."


Yup!

Quote: "Too bad dark Psychics is delayed AGAIN."


Well... Atleast it will be stable when released.

-The Nerd

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SpaceBattle-Shootout
Roxas
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Posted: 18th May 2006 17:58
Looks awesome

Kingdom Hearts... I found my door to the light <3
The Nerd
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Posted: 19th May 2006 15:02
Quote: "Looks awesome"


Thanks!

-The Nerd

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SpaceBattle-Shootout
Uncle Sam
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Posted: 19th May 2006 21:01
I second the motion!

Uncle Sam
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The Nerd
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Posted: 20th May 2006 09:13
Quote: "I second the motion!"


yay

-The Nerd

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Chris Franklin
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Posted: 20th May 2006 18:08
Pwnage

Theme park simulator wip boards
Silvester
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Posted: 20th May 2006 18:39
What on earth means Pwn?

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Hawkeye
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Posted: 20th May 2006 19:14
http://www.urbandictionary.com/define.php?term=pwn


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Silvester
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Posted: 20th May 2006 19:20
ok...

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The Nerd
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Posted: 21st May 2006 00:57
ummm... Thanks... I guess

-The Nerd

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Roxas
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Posted: 21st May 2006 03:17
Lot of terms from word "Pwn"


The Nerd
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Posted: 21st May 2006 10:46
Quote: "Lot of terms from word "Pwn""


Now now, let's not get into a discussion about the word "pwnage"...

Thanks,

-The Nerd

3D Arcade-like game:
SpaceBattle-Shootout
Silvester
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Posted: 21st May 2006 10:50
OK...OK...

any good news?

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The Nerd
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Posted: 21st May 2006 10:54
Quote: "any good news?"


Well... I think I've found a critical bug in BlueGui. Do you remember reporting the bug with the program crashing when you tried to exit the statistic window? I think it's a bug with BlueGui. So I have reported it with some example codes. Still waiting for answer If it's a bug, and a new update will be send, then the Easy FPS editor will be improved a lot!

-The Nerd

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Silvester
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Posted: 21st May 2006 11:30
OK,

lets hope they reply quick!

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