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FPSC Classic Scripts / Just 2 questions...

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m e i K o d e s i g n
17
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Joined: 9th May 2006
Location:
Posted: 9th May 2006 13:39
Hi!

I would like to know 2 things...

1)Is it possible to make a radar showing the emplacement of some characters(NPC or not)?
>>> I have searched in the forum, but I don't find anything :-|

2)Is it possible to simulate a fight between 2 groups of NPC?
>>> I know that is not possible to make a NPC kill an other NPC.

That's all!!!

Thanks

Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 9th May 2006 23:57
>>> I know that is not possible to make a NPC kill an other NPC.
Indeed it would seem not... and aiming isn't good either. HOWEVER, you can script a sequence where the other guy 'dies'

Quote: "1)Is it possible to make a radar showing the emplacement of some characters(NPC or not)? "

Technically, it would appear that the source is there... but I am having trouble activating it.

Quote: "2)Is it possible to simulate a fight between 2 groups of NPC? "


You can just have a

::useweapon
:ifweapon=1:reloadweapon

and that should repeatedly fire... However, for more complex interactions you need a better definition of fighting.

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I believe society is flawed; our notions on life, on child rearing, stem too far back to be of relevance in this day and time.
m e i K o d e s i g n
17
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Joined: 9th May 2006
Location:
Posted: 10th May 2006 11:31
Thanks for the informations

An other question...
3)Is it possible, in multiplayer games, to make 2 teams? vs

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Tom0001
18
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Joined: 30th Dec 2005
Location:
Posted: 11th May 2006 22:25
No, unfortunately not. You could just make two teams and make out that there is a team kill which is turned on. But that might take a while of scripting to reduce the team's score. It could be possible by editing the source code of FPSC, I guess.

Tom

brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 17th May 2006 13:28
@Onepost

Shouldnt it be:

::useweapon
:ifweapon=0:realoadweapon

I guess you just misspelled.

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