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FPSC Classic Scripts / Script not working help please

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Evil Star
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 16th May 2006 19:37
I am trying to makee a script similar to the one natflash used in "The Undead" where a guy walks past then dissappears here it is

;Artificial Intelligence Script

;Header

desc = Follow Waypoints

;Triggers

:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:setalphafade=0



;End of Script


I named the entity Scientist and put a trigger zone nearby then put Scientist into the "IfUsed" box and set spawn at start to no and he doesn't show up, without the trigger zone he just stops at the end of the waypoint

Help please

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Evil Star
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 19th May 2006 17:45
hello?

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Silvester
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Location: Netherlands
Posted: 19th May 2006 17:57

?

Your signature has been erased by a mod because it was too beatifull to look at...
Evil Star
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Posted: 19th May 2006 18:53 Edited at: 19th May 2006 19:04
Doesn't work master mind, the character just gets stuck and spazzes out.

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Silvester
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Location: Netherlands
Posted: 19th May 2006 19:38
Oh...well it was my first script attempt...

i never tested it...

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Evil Star
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Location: England, Colchester
Posted: 20th May 2006 11:34
Anyone else?


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st May 2006 19:37 Edited at: 21st May 2006 19:40
This worked for me.


I used Aiko, unarmed.

BTW: waypointstate=5 is true when the entity has reached the end of the waypoint. If the waypoint splits, then I am not sure how that would work.

Crazy Grandpa
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Location: England, Colchester
Posted: 21st May 2006 20:06
Thankyou, MY GAME CAN FINALLY BE MADE!


Tom0001
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Posted: 22nd May 2006 03:47
Hehehe, it actually worked, but you are doing it all wrong! Your using a much longer and harder way.

Tom

Evil Star
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Posted: 22nd May 2006 18:00
Who died and made you Einstein Tom?


Tom0001
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Posted: 22nd May 2006 18:21
Nobody, i'm just saying there's a much easier way. I am being smarter than you on this, because you are taking the long way round.

Tom

Evil Star
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Posted: 22nd May 2006 19:25
Do I care? no
Did I get what I wanted? YES!


Natflash Games
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Posted: 23rd May 2006 16:06
Ha Ha Ha Fools, tom is right, I told him myself how I did it, there is a much easier way. But i'm kind of proud someone wanted to copy my script *cough* yeah script *cough* ahem, it means I did good.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Silvester
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Location: Netherlands
Posted: 23rd May 2006 16:20
I might know a way too.

aint difficult,just edit a pre-made script.

Your signature has been erased by a mod because it was too beatifull to look at...
Evil Star
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Location: England, Colchester
Posted: 23rd May 2006 18:17 Edited at: 23rd May 2006 18:18
Did you just make the character walk into the corner so they couldn't be seen natflash?


Natflash Games
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Posted: 24th May 2006 20:03
No the character does die, just i'm not telling how because, it will be in my media pack.
Also i'm making some better AI to go with it.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]

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