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DarkBASIC Professional Discussion / falling through ground bug and easy fix

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pathfinder
16
Years of Service
User Offline
Joined: 5th Sep 2002
Location:
Posted: 9th Oct 2002 15:38
Everytime I load my bsp map that I made in lightwave I fall through the ground . The reason was I made a mesh over the 0,3,0 as the starting point. That appears to be a very bad idea. In my experience so far I fall through the 2 triangles that make up the floor. So your not going to be suprised by the fact that setting the camera to 1,3,1 stops my camera from falling through the ground. The very odd thing is it refuses to accept any flat polygon as the floor if I start at 0,3,0.

so if you always fall through your bsp check that your not starting directly above the centre of a box or 4 sided polygon (converted into triangle polys)
pathfinder
16
Years of Service
User Offline
Joined: 5th Sep 2002
Location:
Posted: 9th Oct 2002 15:52
hmmm if I make a bsp with only faces no objects created from primatives ie a box, the bsp faces are not visible and maybe not loaded. However if I add a box into the scene, using lightwave and go through the process of creating a bsp it will show the map and you can run around in it odd

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