Disturbing 13 -
Quote: "It would probbably take allot less loading time if you didnt make all the objects dynamic"
Will do. I thought about that but in the decision making proccess for which items.
Quote: "when you kill the final skeleton and you get your first grenade, its not a grenade on the ground, it's a pistol. but when you pick it up its a grenade"
1 has a grenade, the oter has a pistol. They are just placeholders. Not going to be inthe final version.
Quote: "what were those small squares sticking out of the ground?"
Belive it or not, those are the poles holding the figures up onthe wall below that one. Didnt get them low enough in the map.lol..will fix.
Quote: "I'de make the end zone section look more like a passage that turns rather than a dead end hallway"
Agreed. Once again, a placeholder.
I also think I am going to make the grand hall smaller and add another area to it's side.
I appreciate all the comments. Like I said, I want my game to be interactive and erie. I just wished I knew how to model before I retire because the stock materials arent really doing the job I want. I can make my own walls and segments and stuff, but ut's the characteres I lose my patience with...lol