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Geek Culture / Day of the Tentacle style - Flash remake?

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Megaton Cat
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Posted: 10th Jun 2006 20:51 Edited at: 10th Jun 2006 20:54
Been lurking around the net trying to find a flash remake of the 1993 classic, but apart from a few low-quality fan remakes, there was nothing. Anyone know if something like it exists?

Or if not, wouldn't it be cool to see a Day of the Tentacle style game with modern vector art?

I been thinking of making a sort of puzzle walk-around demo for my Flash portfolio. (Which currently contains an impressive 0 peices)

It would be a small environment where users can walk around, gather clues and click on suspicious objects. I would be doing all illustration for rooms, props, and animation. It would also take a good amount of actionscript aswell.

A company called Titoonic started something like this a few years ago...they called it the Isotoonic engine. It was basiclly a vector game engine. It was killed off years ago though, all screenshots and existance of it destroyed. I have emailed Titoonic about it and got no reply back. All I could recover from it was this thumbnail from waybackmachine.



You could walk around in a detailed vector office as a penguin, click around at the PCs, read posters on the wall, etc. Very cool.

So your thoughts? Anyone think this would be a good idea?

Thanks


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Jeku
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Posted: 10th Jun 2006 21:34
DOTT is one of my favourite games, and it would take a *loonggg* time to remake it in any language.

But a vector adventure game engine would be cool.

"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Kenjar
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Posted: 11th Jun 2006 00:05 Edited at: 11th Jun 2006 00:11
The programing would be relitively simple surely? It's the sheer amount of art, speech and text, that would really make things complicated. The rest is just clicking on objects, most of that can be done with functions.

I'd love to see the classic 2d point and click make a comeback though. The 3D versions are nice, but just not the same.

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Toby Quan
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Posted: 11th Jun 2006 00:10 Edited at: 11th Jun 2006 00:12
I'm afraid that it would be much more complicated than that.

The story in Day of the Tentacle is pretty big. There are literally hundreds of items, tons of dialog, and countless possibilities. Many of the inventory items interact with other items, and some can be combined with others to form new items. Items can be transported through time, aged, changed, etc.

If you had a game like Frogger, you could say that the programming would be relatively easy.

With a game like Day of the Tentacle, I believe it would be much more complex.
Megaton Cat
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Posted: 11th Jun 2006 00:13 Edited at: 11th Jun 2006 00:14
Ok, re-read my post. I said DOTT style remake. I will not be using any DOTT characters, plot lines, nor will it be close to the same game length.

Kenjar: So I take it you know ActionScript?


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Kenjar
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Posted: 11th Jun 2006 00:31
I know of ActionScript, it uses the ECMA syntax if memory serves. But I've never attempted to use or learn it. I toyed with the idea a while ago when I was setting up star trek websites, and mini-games.

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indi
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Posted: 11th Jun 2006 04:13
flash can be a great step in languages like C, c++ etc..
I started with future splash animator, who got bought by macromedia , who got bought by adobe.

to improve point and click features you could create infinite landscapes that scroll forever in the horizontal and / or z dimensions of the map area.

have a look at zoom quilt for what im on about, the flash link text is the link that works.

http://www.zoomquilt.org/

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Dazzag
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Posted: 11th Jun 2006 16:57
Come on, make a DOTT remake (complete with Maniac Mansion sub game). Was my favourite adventure game that one. Come to think of it might have it around here somewhere... Took me a while to finish the damn game (good olde unemployement) but luckily my memory is a bit rough these days, and this was sometime in the early 90s. So whole new game (I seem to remember dentures and false teeth though)!

Actually don't do DOTT as Lucasarts would suck the very life force out of you for attempting to do such a thing. B**tards....

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Jeku
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Posted: 11th Jun 2006 20:33
I use ActionScript everyday, and I've found it way too forgiving. It lets you get away with a lot of things (much like DBP), but like indi said it's a good step for learning C/C++.

"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Megaton Cat
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Posted: 12th Jun 2006 14:50
I am NOT remaking DOTT.

Just a small nifty adventure demo.


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Dazzag
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Posted: 12th Jun 2006 16:51
Ah go on go on go on....

Small nifty funny adventure like Sam and Max perhaps?.....

Cheers

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Kenjar
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Posted: 12th Jun 2006 16:58
Sam and Max, Discworld, The Dig, Full Throttle I love those games, if you make your's in any of those styles you'll definately find a supporter and player here.

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Dazzag
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Posted: 12th Jun 2006 17:32
Quote: "if you make your's in any of those styles"
Styles schmiles. As he said he WILL be making a DOTT remake. You can tell by the amount he rejects it And it will be on the DS..... touch screen DOTT goodness....

Cheers

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Jeku
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Posted: 12th Jun 2006 21:20 Edited at: 12th Jun 2006 21:20
Quote: "Sam and Max, Discworld, The Dig, Full Throttle"


Sweet! I didn't think anyone else liked the Dig-- that was one of my favourites

Can't wait to see your DOTT remake, Mega!

"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Kenjar
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Posted: 12th Jun 2006 21:58
Oh yes, the Dig was a very good sci-fi point and click, I never finished, can't remember why now, but I wish I had. I keep meaning to *aha aha* dig the CD out, but it's in my archives, and so far it's prooved too much effort.

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Megaton Cat
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Posted: 12th Jun 2006 22:57 Edited at: 12th Jun 2006 22:58
I myself don't have the coding skill to take on a project like this. I started the thread to find out if it's been done, and if not, to get some feedback on ideas whether it sounds like a good plan.

If someone here has the free time and knowledge to help, that might be a possibility. I think due to the fact that I can't do characters, it'd just have to be point and click adventure style. Or maybe something can be done to get around this. (Like making a 3d model, posing it and tracing it over to construct the limbs and key-frame the animation)


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Megaton Cat
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Posted: 12th Jun 2006 23:23
If you can't spell, I have little faith in your coding ability.


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Dazzag
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Posted: 13th Jun 2006 00:29 Edited at: 13th Jun 2006 00:29
Quote: "anyway, i didnt mean to help you"
Cat needs no help on his DOTT remake

Cheers

Ps. So Megaton, how much of the DOTT remake is done then?

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EddieB
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Posted: 13th Jun 2006 00:30 Edited at: 13th Jun 2006 00:31
Quote: "i think it sounds good, i mite have a try, looks interestin"


mite -> Might
interestin -> Interestin(G!)

definition of "mite"

Quote: "a tiny insect, as in: Many allergies are caused by the common dust mite."


If you cant spell, the chances of being able to code are?... I understand where your going but is it really that hard to read your post after typing it? or get google spell checker?..

No it's not hard, your being lazy

- Megaton... Stick with the vector art. your good at it
Jeku
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Posted: 13th Jun 2006 01:03
@Megaton - Be sure to include the original Maniac Mansion game in your remake-- just like DOTT had!

"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Kenjar
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Posted: 13th Jun 2006 01:10
Quote: "If you can't spell, I have little faith in your coding ability. "


lol, I can't spell for toffee, but my code works just fine. DarkBASIC tends to point out errors in typing.

Is it just me, or is this a "would't it be great if" followed by an "right okay! Who's going to do it for me!"

Given that this is a DarkBASIC forum perhaps it would be better to do in in DarkBASIC.

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French gui
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Posted: 13th Jun 2006 01:16
Hey, Megacat, have you played this stunning game?:

http://www.ebaumsworld.com/chasm.html

Megaton Cat
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Posted: 13th Jun 2006 05:56 Edited at: 13th Jun 2006 06:01
Quote: " thats like saying if i cant sing, you have little faith in my running ability."


"Dumbest...comparison...ever."
- Comic book guy sound-alike

Quote: "- Megaton... Stick with the vector art. your good at it "


This IS vector art...why do you think I would bother drawing scenes for an adventure game?

Quote: "Given that this is a DarkBASIC forum perhaps it would be better to do in in DarkBASIC."


Wasn't aware that darkbasic had the vector capabilities...

Am still looking into this. Trying to find an artist's site who created his portfolio DOTT style where you gotta click around his room to find stuff. A useless portfolio for navigation, but very fun!


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ionstream
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Posted: 13th Jun 2006 05:58
Draw line?

Megaton Cat
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Posted: 13th Jun 2006 06:00
Right here baby:

------------------------------------------------------------------------


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TDP Enterprises
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Posted: 13th Jun 2006 06:01
thats a slashed line!!!!!!!

**Slaps Megaton With Dead Fish**

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indi
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Posted: 13th Jun 2006 07:57
d.o.t.omg.program.get.spellcheck.for.firefox();

Kenjar
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Posted: 13th Jun 2006 13:07
it doesn't matter if DarkBASIC has vector art abilities, with 2D games like this it's down to a detailed background, animiated sprites, and hotpoints to click on. All Metaton cat has to do is create sprites, and backgrounds.

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Dazzag
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Posted: 13th Jun 2006 14:42
Quote: "Be sure to include the original Maniac Mansion game in your remake"
I already mentioned that in my post from earlier. So surely my name should appear in the credits somewhere Assume the DOTT total 100% remake is almost complete, so just release MM in the updates (ie. next week).

Quote: "All Metaton cat has to do is create sprites, and backgrounds"
Mmmkay. Am sure thats *all* he has to do...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Megaton Cat
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Posted: 13th Jun 2006 14:51
Well, making the sprites or DBP sorta makes my vector skills obsolete. There's no point, because I want the camera to zoom in on certain objects and areas.

You're just not seein' the vision dude.


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Bongadoo
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Posted: 13th Jun 2006 14:59
Quote: "Sam and Max, Discworld, The Dig, Full Throttle"


Most of my youth there, just Monkey Island missing, and Indiana Jones.

Funny you mention The Dig, I had to open my copy of it last night whilst looking for my Diablo II second CD. My Risk II (why did I buy that again??) CD was in the Diablo case, Sim City 3000 was in the Risk II case, I think my original Ultima Online CD (circa 1994?) was in the Sim City 3000 case, and nothing was in the Ultima case. So then I had to go through everything, and still didn't find it. But I did find some truly awful games; Heretic (anyone remember that?!?). But also some gems; Master of Orion II. And some comedy value; Rebel Assault! Those were the days.
Jess T
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Posted: 13th Jun 2006 15:59
Am I the only one that thought Sam and Max was the biggest waste of my money ever?

Gotta be one of the more boreing games I've ever played

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Dazzag
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Posted: 13th Jun 2006 16:14 Edited at: 13th Jun 2006 16:14
Actually I didn't like Sam and Max much either. Dunno why. Was not impressed either with the Dig, but quite liked Full Throttle. Similar type game was that cartoon one with the bloke out of Back to the Future. Was actually a really good game.

Loved DOTT though. Which is good as Megaton's remake should be here any day now

Out of interest is there any decent modern games that are similar to DOTT?

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Megaton Cat
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Posted: 13th Jun 2006 17:13 Edited at: 13th Jun 2006 17:14
Quote: "Loved DOTT though. Which is good as Megaton's remake should be here any day now"


Almost dude. Almost.


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Dazzag
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Posted: 13th Jun 2006 17:21
There you go. From the cat's mouth sort of speak. Any hour you say?....

Cheers

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Kenjar
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Posted: 13th Jun 2006 17:38
Quote: "Well, making the sprites or DBP sorta makes my vector skills obsolete. There's no point, because I want the camera to zoom in on certain objects and areas.

You're just not seein' the vision dude. "


Can't say this idea holds much for me then. If I wanted to be able to zoom into specific area's I'd just produce high resolution images which won't loose detail when zoomed up to a certain point. Vector graphics are usually simple cartoon style shapes and colours, zooming in, while the lines would be smooth wouldn't really benefit as they'd be very little attional detail for the user to view. Certainly all the vector art flash games I've seen wouldn't benefit from such as system.

Also, while I claim to be no great expert on actionscript, as I understand it, it would still basically boil down to sprite and media driven progamming, trying to hand code using line and dot commands in it would be a total nightmare, and very, very time consuming. I can't see this idea taking off sorry. But I've been wrong before! Best of luck.

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EddieB
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Posted: 13th Jun 2006 18:02
Quote: "This IS vector art...why do you think I would bother drawing scenes for an adventure game? "


Megaton Cat
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Posted: 13th Jun 2006 18:03
Quote: ""


Interesting point. I'll think about it.


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EddieB
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Posted: 13th Jun 2006 18:23 Edited at: 13th Jun 2006 18:36
Quote: "Interesting point. I'll think about it."


Cool ,Cool


---
Edit:

*pushes post back onto the tracks *

- Sorry
Megaton Cat
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Posted: 13th Jun 2006 18:29
You're going to get this thread locked. Please don't post if you have nothing more to add and bugger off.


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Megaton Cat
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Posted: 14th Jun 2006 14:42
Ha! I've finally found it after days of asking on design boards!

http://min.mac.se/tobot/old/main.html

Here is a DOTT type website as some guy's portfolio. I wanna do something like this, only take it up a notch with more interactivity.


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EddieB
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Posted: 14th Jun 2006 16:12
Haha! that site rocks.... Ive seen something like this before, but it was 3D type thing... Very cool indeed
Dazzag
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Posted: 14th Jun 2006 17:03
That site looks almost identical to a room in DOTT. Infact the room with MM on the PC if I remember rightly. Doesn't the speaker have to put onto full volume to dislodge the chewing gum from the ceiling? Don't forget to put this into your version Megaton...

Cheers

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Jeku
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Posted: 14th Jun 2006 23:13 Edited at: 14th Jun 2006 23:14
@Dazzag - Actually, the room with MM on the PC is from Fred Edison's room (at least I think his name was Fred), with the hampster. The speaker with the chewing gum lodged on the ceiling was Green Tentacle's room

Megaton --- remember to make Fred really angry when you put disappearing ink on his stamp book. Oh, that Fred

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Kenjar
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Posted: 15th Jun 2006 00:48
Quote: "Here is a DOTT type website as some guy's portfolio. I wanna do something like this, only take it up a notch with more interactivity."


Great site, but you are highly unlikely to find anyone to do the project for you. Best learn actionscript yourself, or approch a forum for actionscript developers. This is a DarkBASIC forum even if it is the geek section of it. You'd have more luck either learning actionscript yourself, or developing it in DarkBASIC. Sooo many projects don't get off the ground because the user wants everyone else to do it for him or her. Art is just a small part of it, without programming it's going nowhere real quick.

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Dazzag
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Posted: 15th Jun 2006 01:48
Damn it I'm going to have to pull out my DOTT disc now and get it to work. I remember completing the game yonks ago thanks to tax payers money (unemployment rules ), but was so long ago would practically be a new game. Of course I wouldn't have to bother going through my archives if Megaton pulled out his 100% perfect conversion pretty soon

Cheers

Ps. Don't forget to add your faithful DOTT remake to the retro remakes site for even more people to get excited

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Jeku
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Posted: 15th Jun 2006 04:01 Edited at: 15th Jun 2006 04:02
Yah, I'm sad--- I play through DOTT and Sam n Max at least once a year. So pathetic hehehe.

And I have the CD-ROM versions, which work perfectly through the Scumm emulator for XP.

EDIT:

Megaton, while you're at it please do a S&M remake, thankyouverymuch.

"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Megaton Cat
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Posted: 15th Jun 2006 05:58 Edited at: 15th Jun 2006 05:59
Shut up shut up!

Quote: "Art is just a small part of it, without programming it's going nowhere real quick."


I was under the impression that the statment "Games are 50% art and programming" was fact.

Quote: "Sooo many projects don't get off the ground because the user wants everyone else to do it for him or her."


Exactly...it's how great games are made.


It's like a Megaton Cat radar, 24 hours a day.
EddieB
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Posted: 15th Jun 2006 13:41
I haven't played the game before, I was about 3 when it was released...

But I know some action script and Id be
glad to help lol..

@Megaton.. Come on msn some time.. I want to show you some "vector art" of my own
Saikoro
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Posted: 15th Jun 2006 13:43
Quote: "@Megaton.. Come on msn some time.. I want to show you some "vector art" of my own "

Never talk to me.

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