to Raven:
...no [b])
to Darkportalen:
thanks, I just started to make colision detection system and I ended at problems with rotation. I need to rotate object on y axis first. I was solving it by making pivot object and glue ship object to it. Then I rotated pivot around y and z axis and ship around x axis. Problem is that aparently when object is glued to another, DB dont detect colision right. It detect colision at the place were object was before glueing. If I unglue it for detection it restore all the angles and offset to 0,0,0...bad bad bad. Dont know if its bug or not, but things like this realy makes programing not pleasuring in DB...perhaps Rich can say something about it?...
For three days now I make code for yxz rotation and I already have something which works for most of the angles... but not all.
If somebody have code for y rotation first, please let me know...