Thanks for all of the positive comments guys!
Quote: "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamazing"
Thanks.
Quote: "I like it. Very good job.
Something about the foggy shot reminds me of Gladiator. Which makes me wonder if there is an efficient way to make the final rendering, colored, to add atmosphere. You know how gladiator was a very yellow color at times?
Perhaps you could make an image with a low alpha value and the color desired, the sizeof the screen, and then paste it each cycle??
something like:
+ Code Snippet
function MakeAlphaImage( ImgNum, Width, Height, R, G, B, Alpha )
`http://forum.thegamecreators.com/?m=forum_view&t=49923&b=6
if Width > 0 and Height > 0
Depth = screen depth()
make memblock 255, Width*Height*4+12
write memblock dword 255, 0, Width
write memblock dword 255, 4, Height
write memblock dword 255, 8, Depth
for i=12 to (Width*Height*4+11) step 4
write memblock byte 255, i, R :`Blue
write memblock byte 255, i+1, G :`Green
write memblock byte 255, i+2, B :`Red
write memblock byte 255, i+3, Alpha :`Alpha
next i
make image from memblock ImgNum, 255
delete memblock 255
else
text mousex(), mousey(), "Image Dimensions are illegal"
endif
endfunction
Anyway, the map shows some talent, and the framerate looks nice too.
Cheers. "
I see what you mean! It does look wierd if the fog doesn't cover the sky as well...that's what you mean...right?
Either way, thanks for your help, and I'll see what I can do.
Quote: "It looks nice. I like the pink plants."
Thank you. That is part of a lily object I made in Plant Life.
Quote: "Looks cool dude i never knew you had it in you."
Neither did I!
Quote: "What did you make the landscape in? It looks awesome!"
Thanks. It's advanced terrain. I made it in Strata Works.
Quote: "I'm liking it."
And thanks to you too.
I'll get to work, and then post some more screenshots and another video.
Cheers (I just had to say that
)
Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
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