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FPSC Classic Scripts / were I can learn scripting??

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matafix
17
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Joined: 23rd Jun 2006
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Posted: 27th Jun 2006 17:05
? Were I can learn this scripting???

hi-hi
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 27th Jun 2006 20:22 Edited at: 27th Jun 2006 20:23
You can start with this. A list of commands and usage.

http://www.xplosys.com/fpsc/commands.txt

Then look at the top of the Scripts forum for more information

Crazy Grandpa
matafix
17
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Posted: 27th Jun 2006 21:43
thanks

hi-hi
300 win mag
18
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Joined: 18th Feb 2006
Location: USA
Posted: 28th Jun 2006 06:14
or you can go to school on scripting like me

Remaking Soul Survivor because compture crashed
BULLSHOCK 2
Retired Moderator
18
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 28th Jun 2006 12:36
and reading the huge tutorial at the top of this forum would help...


http://www.seqoiagames.com/seqoiacorp/
matafix
17
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Posted: 28th Jun 2006 17:11
thank, thanks

hi-hi
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 29th Jun 2006 07:31 Edited at: 29th Jun 2006 07:53
and there is a list of tutorials a/o helpful threads in a thread on the product board called Revial: Teh FAQ under 'teh tutorials de scripting'

And can someone tell me WHY I am doing a horrible flash version again.


uhh... gramps... the list is kinda off... well mabey one... strange...

It looks like "associated" which is SUPPOSE to be "playerassociated" does not really exist.



PLRHASKEY

if the player has the key dicated by the key value on the door


case AICONDENTITYWITHINZONE:
rem If I push a crate into the trigger zone, then detect for that CRATE
rem TODO - if find one, set it as the TARGET
endcase



PLRINGUNSIGHT

Quote: "References to other objects"

???? the source doesn't seem to reference any of the sort.

it looks strange... something dealing with angular motions?



ACTIVATED

:state=0:activate=100000
:activated=100000:hudshow=helloworld



Quote: "If X=0, Returns true when the weapon being used by the entity is NOT ready. "

IOW: Out of ammo.



NEARACTIVATABLE

returns true if enemy is near an activatable object. (don't ask... that is what it is SUPPOSE to say)


NEWWEAPONCANBESEEN
(if X=1?)
no... does not use the X value.


NOISEHEARD

Returns true when a gun fires or possibly the sound of the plr moving within x distance

Your Mod was deleted by the Government.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 29th Jun 2006 16:47
@Merranvo,

It's not my list..... found it on the web.

You are obviously a very complex individual, as I almost never understand anything you say, but I think I believe you know what you're talking about.
We could all use an updated list of commands if you have one.

Thanks and Thanks for the input, I think.

Crazy Grandpa
Wrycu
17
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Joined: 30th Jun 2006
Location:
Posted: 30th Jun 2006 20:19
Or, you can just look at it and pick it up as you need it. thats what i did, although i have a problem i cant fix

<--Wrycu-->
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 2nd Jul 2006 19:12 Edited at: 2nd Jul 2006 19:54
I think I'll put in on the FPSC Wiki

Okay... I am working on it... did alittle on the bottom, a little on the top. Need to bold it (would apreciate) and do some more.

Teh FPI Book

After the script commands are finished... can start working with more promenent members on creating a better tutorial. (meaning covering anything and everything).

Your Mod was deleted by the Government.
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd Jul 2006 16:05
@Merranvo

Thanks. I updated the text on my site to reflect your changes. Please let me know if you do more with it.

Crazy Grandpa
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Jul 2006 18:56
I am continuing to change things. Alot is either infered or off of the manual so some things are wrong and others are ill explained.

Looks at 'book'

Yeah... and I don't really know how to work a wiki

Your Mod was deleted by the Government.

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