Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / activation

Author
Message
MasterZuZ
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location:
Posted: 6th Jul 2006 00:08
is it possible to unactivate an entity after it has been activated?
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 6th Jul 2006 15:21
you can't activate an enemy. Activate and activateifused are VARIABLES. Numbers. Do nothing.

Your Mod was deleted by the Government.
MasterZuZ
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location:
Posted: 6th Jul 2006 18:12
yes I know that but is it possible to chance that variable form 1 to 0?

Login to post a reply

Server time is: 2024-05-19 15:13:56
Your offset time is: 2024-05-19 15:13:56