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DarkBASIC Professional Discussion / A problem with images

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Ronnie
21
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Joined: 7th Oct 2002
Location:
Posted: 11th Oct 2002 01:32
I've been trying to make some animated sprites but I get an error as soon as my 'get image' count reaches 51!! Is this a problem with Windows XP?

How many images are you allowed?

I've got loads of ram by the way (768Mb. DDR) And contrary to what my wife thinks size does not matter. It still crashes with small or large images as soon as the number of images reach 51.
Ronnie
21
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Joined: 7th Oct 2002
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Posted: 11th Oct 2002 23:28
A short example of the problem.

Can someone help by running this on something other than XP and tell me if it crashes at count=51 (please run more than once)

for count =1 to 100
cls
text 10,10,str$(count)
get image count,x,y,32,32
wait 100
next count

Milamber
21
Years of Service
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Joined: 27th Sep 2002
Location: Australia
Posted: 11th Oct 2002 23:40
5 times in a row, no problems under 98se. What's your hardware? (another possibility)

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
Ronnie
21
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Joined: 7th Oct 2002
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Posted: 12th Oct 2002 02:25
Ny System spec:

Athlon 2100 XP+
Epox 8KTA Pro+ Motherboard
768 Mb. DDR 2100
Ge Force II MX400 64Mb

Milamber
21
Years of Service
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Joined: 27th Sep 2002
Location: Australia
Posted: 12th Oct 2002 13:43
K, definitely has to be windows unless that motherboard is really poor quality. Some other people are also having problems under win 2k/xp. All I can suggest is wait for patches.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
Rodro
21
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Joined: 17th Sep 2002
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Posted: 12th Oct 2002 17:38
I have XP, INTEL P4 and 1GB of RAM and it crashed at 50.

Hey!! You talking to me?
The One Ring
21
Years of Service
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Joined: 15th Sep 2002
Location: United States
Posted: 12th Oct 2002 18:15
I also run WinXP Pro, and mine crashes at 50. There doesn't appear to be anything special about the number 50, though...

I can do a GET IMAGE 55, 0, 0, 32, 32 and it works just fine...

This code also crashes at 99...



Interesting...
Milamber
21
Years of Service
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Joined: 27th Sep 2002
Location: Australia
Posted: 12th Oct 2002 18:35
Seems to me the number of images is important, not the numbers they're assigned, or their size. The DBPro team can probably use all the details they can get for fixing these bugs.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
Ronnie
21
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Joined: 7th Oct 2002
Location:
Posted: 25th Oct 2002 01:49
Patch 2 fixes this one OK

Thanks lads.

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