Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / Fixed Globstruct.h(I think....)

Author
Message
Xarshi
19
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 25th Jul 2006 02:59
Well,as far as I know,I just removed a warning. There was the #endif _GLOBSTRUCT_H_,but I changed it to #endif to remove the warning. Heres the file.

Fear the dwemer pokeballs. Fear them!

Attachments

Login to view attachments
IanG
20
Years of Service
User Offline
Joined: 25th Sep 2004
Location: Cyberspace
Posted: 25th Jul 2006 13:02
i think convention states that you are supposed to say which endif it is, which iss usually done by #endif //_GLOBSTRUCT_H_ in this case

by the way which compiler are you using?


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb & 120gb,xp pro sp2
Xarshi
19
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 25th Jul 2006 19:34
i think mingw. I'm using the code::blocks ide.

Fear the dwemer pokeballs. Fear them!
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 25th Jul 2006 21:34
Allowing you to include text after #endif is a harmless feature of the Visual C++ compiler - I remember having to remove the comment myself when building the interface library for the Dev-C++ compiler.

For free Plug-ins and source code http://www.matrix1.demon.co.uk
Aaron Miller
19
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 2nd Sep 2006 11:16 Edited at: 2nd Sep 2006 11:21
I found this here, i was looking for globstruct for dev-c++, and is this all you have to do to make it work for dev-c++?

If so, you can all expect lot's and lots of plugins from me.
If not, damn it! <= Is that ok to say on the forums, it's not like it's the worst i can say.

I'll be downloading now to see.

[edit]
How do you use it? It had no documentation.

Xarshi
19
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 10th Sep 2006 22:30
lol,yeah,you will find it hard getting the commands from dbp. I gave up on it,and now,if I do,I program in c++. I'm not really into programming any more though...

Working on DBIrr. Done so far : objets,lights,cameras,billboarding. To come: newton game dynamics support,Animation blending with cal3d.
Three Score
20
Years of Service
User Offline
Joined: 18th Jun 2004
Location: behind you
Posted: 16th Sep 2006 19:57
on my mingw all it did was give a warning... don't see how it would prevent you from making plugins...

for doing strings in dev-c++(or mingw) you may be intrested in reading this thread that I made a while back..
http://forum.thegamecreators.com/?m=forum_view&t=55616&b=18
it's a bit old but it should be pretty straight foward if their are errors

Login to post a reply

Server time is: 2025-05-18 11:03:28
Your offset time is: 2025-05-18 11:03:28