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Dark Physics & Dark A.I. & Dark Dynamix / Gravity question {Dark Physics]

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Codger
17
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Joined: 23rd Nov 2002
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Posted: 1st Aug 2006 06:01
Can you have multiple gravity sources in DP, Such as a double Sun or a weapon like the gravity gun in Half Life II?


p.s. I hope it May 15th tomorrow

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
Xarshi
13
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Joined: 25th Dec 2005
Location: Ohio
Posted: 1st Aug 2006 06:06 Edited at: 1st Aug 2006 06:07
Quote: "p.s. I hope it May 15th tomorrow"

Wha????

If by that you mean,it makes it for tomorrow,I'm staying up 'till 4 to see if it comes out then. Currently 53 minutes 'till august 1st HURRY UP TGC!!!!

Fear the dwemer pokeballs. Fear them!
Bmad6
14
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Joined: 25th Aug 2005
Location: Virginia, United States
Posted: 1st Aug 2006 06:25
I'm sure there's some way to emulate that without having to create multiple gravity sources - probably calculate a vector towards the point you want to have a gravity emitter, and give it a velocity towards that point based on it's distance from the emitter and its strength.

Or something like that...

Programming is the art that fights back.
HowDo
17
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 1st Aug 2006 06:41
Quote: "p.s. I hope it May 15th tomorrow"


I hope not otherwise I'll have to wait 2 months again

I'm not getting you down am I, Ho Look! another fancy Door?
Xarshi
13
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Joined: 25th Dec 2005
Location: Ohio
Posted: 1st Aug 2006 07:02
I would cry if I had to wait 2 months.

About 0 min. if tgc is nice

well,it'll be released apparently at 1:00am for me. But who cares,I've stayed up all night plenty o' times
HandK
13
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Joined: 24th Jun 2006
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Posted: 2nd Aug 2006 01:02 Edited at: 2nd Aug 2006 01:03
Quote: "I'm sure there's some way to emulate that without having to create multiple gravity sources - probably calculate a vector towards the point you want to have a gravity emitter, and give it a velocity towards that point based on it's distance from the emitter and its strength."


LOL

Instead of a velocity make it an acceleration, and instead of just distance, lets make it "Distance squared", and lets call "strength", mass. And guess what, we have a gravity emmiter

H&K
Bmad6
14
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Joined: 25th Aug 2005
Location: Virginia, United States
Posted: 2nd Aug 2006 06:48
Well, by strength, I was talking about the strength of the emitter, not the object. And, in half-life 2, the gravity gun would pull objects to the center of it's center and lock them there, immediately stopping all movement when they reached it, which acceleration would not accomplish, so I think that velocity is the correct term here. But yea, basically.

Programming is the art that fights back.
Codger
17
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Joined: 23rd Nov 2002
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Posted: 2nd Aug 2006 07:19
I could reaadily calculate how to move objects towards a singularity in DBP.

However wouldn't it be me fun to position a center of gravity (or multiple singularities) and have to objects react to thier influence?

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem
Xarshi
13
Years of Service
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Joined: 25th Dec 2005
Location: Ohio
Posted: 2nd Aug 2006 07:53 Edited at: 2nd Aug 2006 07:54
dude,I'm going to work on an implosion effect. Right now I'm still trying to master the explosion effect though Of course,I got firing finished!! (its real basic but oh well,heres the code too!(its off of the bullet cloth example,but modified)

)

Woohoo. DP is finally released!

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