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DarkBASIC Professional Discussion / Model - collision within mesh area

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Message
Lampton Worm
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 11th Oct 2002 16:00
Hi there,

Does anyone have any suggestions on how I can detect collision on certain areas of my models' mesh ? I guess what I'm after is some way to paint hotspots on a mesh by selecting vertex, then saving this data out, and using it for collison. Any thoughts ? I remember seeing those .x collision demo's for DB1 which did all-or-nothing collision. Currently I'm playing with built in poly detection and placing collision spheres on the skeleton, which is great for head shots etc. but actually mapping out collision areas on the mesh itself would be cool.

Cheers

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