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FPSC Classic Work In Progress / Firing range game

Author
Message
raptor222
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 4th Aug 2006 21:17
This is my first FPS. I made it so it will be pssible to experiance the abilities of different weapns.

It includes:
1. an instructor
2. modern weapns (I included the tavor as a mdern weapon)
3. immbile human and vehice(hummvee)targets (human targets life is set to 25 and vihcle is set to 100)

Please notice that you need more than the bare minimum computer foor this because the rooms of this game are huge.
and another thing (last one) the game has n ending point so dont look for one.

http://files.filefront.com/Firing_rangeexe/;5348310;;/fileinfo.html

I have absulutley nothing important to say.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 4th Aug 2006 23:27
You have no screenshots.
Since you are new I will let you know that the stance that the mods are taking is if you don't post screenshots your thread will be locked.
I will give you a little time to post screenshots.If I were you I would do it without delay.

A few pointers:
The modernday weapons are located in the generic weapons section.There you can find weapons like the python and the uzi or, in this case the commando.The tavor is a sci-fi weapon but you are free to use it however you wish.You are the one making the game.
If you make rooms too big and there is nothing in them it won't matter what the pc's specs are.There will be lag.Long hallways and large open areas can cause this as well.
Please post screenshots immediately or your thread will be locked.

raptor222
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 5th Aug 2006 03:58
Screenshot you wanted and screensots you shall recive.
firing range screenshots:





Enjoy.

I have absulutley nothing important to say.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 5th Aug 2006 07:56
Thank you.

Johny English
17
Years of Service
User Offline
Joined: 16th Jul 2006
Location: Czech Republic
Posted: 7th Aug 2006 15:01
design of the levels is .
Why you use big screenshots?
Use Paint Shop or Ifran View

SIXOFT - This is not just a game, this is a SIXOFT game.
raptor222
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 7th Aug 2006 17:46
Well first of all the levels aren't supposed to be well designed anyway, therooms are huge because I gratey overestimated the range of the weapons.

I really don't know waht you have against the screenshots.

p.s. I'm planning to make similar games for the ww2 weapons and the sci-fi weapons, I will try to make them better.

I have absulutley nothing important to say.
JohannesM
18
Years of Service
User Offline
Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 7th Aug 2006 23:08
i like your textures! btw where did you get the cliff segment? or fdid you make it yourself? nice game. downloading now...



www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
raptor222
17
Years of Service
User Offline
Joined: 3rd Aug 2006
Location:
Posted: 7th Aug 2006 23:38
Well the clif is from the first content pack but its easy enoughf to make one on yur own.

just go to the FPSC site there is a download there of a segment editor.

I have absulutley nothing important to say.

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