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DarkBASIC Professional Discussion / Are bones in DBPro for rigid limbs or skinned characters?

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Tibbar
17
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Joined: 29th Aug 2002
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Posted: 30th Aug 2002 01:55
Does DBPro handle skinned meshes in the DirectX 8.x format? In other words will characters have meshes that deform at the joints?

Or does DBPro bones use the old style of separate, segmented limbs for every body part?

Or both? What version of DirectX files does DBPro support anyway?
DSG
17
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Joined: 26th Aug 2002
Location: Hampshire, England
Posted: 30th Aug 2002 01:57
DBPro supports version 8 of the DirectX file format - skinned meshes are in

Tibbar
17
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Joined: 29th Aug 2002
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Posted: 30th Aug 2002 02:58
Great!

cmc1
17
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Joined: 26th Aug 2002
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Posted: 31st Aug 2002 05:45
But how to export skinned mesh animation from 3D Max to Direct X file? The 3D Max exporter from Direct X doesn't work!

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