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Dark Physics & Dark A.I. & Dark Dynamix / [DP] Creating a vehicle with DBO limbs and making it move.

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HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 8th Aug 2006 06:57 Edited at: 10th Aug 2006 06:17
This look like it should not move but does, requires you copy the road2.png to the same folder you save this code too.(this is one of the demo codes modified )Vehicle is not great.





this one has more rems stating whats is going on


I'm not getting you down am I, Ho Look! another fancy Door?
Mike Johnson
TGC Developer
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Posted: 8th Aug 2006 10:49
Got off to a good start with it How are you finding the vehicle section of Dark Physics so far?
HowDo
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Location: United Kingdom
Posted: 8th Aug 2006 12:29
Well that was just an attempt at seeing if I could get my own DBO model going with it, which as you can see I did, will be trying more as the week goes on.

Ps. Do you find your Tea and Coffee keeps going cold!, even the games I have brought lately have not manage that.

I'm not getting you down am I, Ho Look! another fancy Door?
HowDo
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Location: United Kingdom
Posted: 8th Aug 2006 12:54
Hint for those making your models, work backward on them.

eg: I started with the wheels size, height and lenght, then double the sizies where needed to fit.

in the above code the wheel size is set at 0.6 so I make the object sphere 1.2.

I'm not getting you down am I, Ho Look! another fancy Door?
HowDo
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Posted: 8th Aug 2006 15:36
And like this you can see what going on (great laugh to watch)



I'm not getting you down am I, Ho Look! another fancy Door?
HowDo
21
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Location: United Kingdom
Posted: 8th Aug 2006 16:45
Have I got my so call wheels placed it the right order, as what I expect is not what I see happening.

the rotation of the object is oppsite to what way they should turn.

I put cones for wheels but they rotate into the vehicle rather than along it.





I'm not getting you down am I, Ho Look! another fancy Door?
JerBil
19
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Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 8th Aug 2006 20:57 Edited at: 8th Aug 2006 21:02
EDIT: I guess the below is not right. They are on opposite sides
and need to turn opposite from each other. Seems strange.


Shouldn't the last number in the phy add wheel command be the same
for each wheel set? You have both front wheels turning in different
directions. Your vehicle works good, though. doesn't seem to make
any difference



Ad Astra Per Asper
HowDo
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Location: United Kingdom
Posted: 9th Aug 2006 06:04
All I have done is make my dbo model fit the code written for the car demo.

may just have the limbs in the wrong place .

working on that...

I'm not getting you down am I, Ho Look! another fancy Door?
HowDo
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Location: United Kingdom
Posted: 9th Aug 2006 16:43
Why does rotating the Y direction make my object rotate in the X direction?



I'm not getting you down am I, Ho Look! another fancy Door?
Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 10th Aug 2006 15:11
You need to add the rear wheels first and then the front wheels.
HowDo
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Posted: 10th Aug 2006 15:17
Ok mike, will try that.

I'm not getting you down am I, Ho Look! another fancy Door?
HowDo
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Location: United Kingdom
Posted: 10th Aug 2006 16:37
I have add word variables to make it easier to see whats what, but still not able to get it look and wheels turning in the direction I am facing and have managed to revers the steering.



I'm not getting you down am I, Ho Look! another fancy Door?
Mike Johnson
TGC Developer
21
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 10th Aug 2006 16:46
When the wheels are updated they are rotated on the X axis to make them spin and on the Y axis to steer. Will look into providing some more information on how all of this works.
HowDo
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 10th Aug 2006 16:48
Cheers Mike, your doing a fantastic job, looking forward to this update.

I'm not getting you down am I, Ho Look! another fancy Door?

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