Am testing vehicle instruction set.
A question and a comment.
Question: How does the wheel add instructions know what part of the model are to be the wheels, and how can I control and predict what part are going to perform collision on other objects? Can I visualize the collision geometry?
I have used another engine that uses ODE and separate geometry for collision and the visible part. They use spheres for mobile (dynamic) objects. It is cumbersome, but it is predictable.
Dark Physics can construct the vehicle only with 4 wheels, but as I mentioned above, I have not a sense of control over the final result.
Comment: I have included a small "PeekaMe" slide show with some screen captures to illustrate some small errors I have perceived. To see it just download the free player from
http://www.nobandidos.com. Unzip the file and open it.
May the 3d force B with U