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Dark Physics & Dark A.I. & Dark Dynamix / How to make a standard seesaw?

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Jeku
Moderator
20
Years of Service
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Aug 2006 10:58
Dumb question probably, but I'm a little overwhelmed by the amount of stuff in this expansion pack (and that's a good thing!). I've used this product extensively in C++ when it was called Meqon, but mostly dealt with vehicles.

Anyone know how to get me started making a standard seesaw? I believe the revolute joint is the thing I need, but when I create one I can only see one of the objects, instead of both. I'm kind of confused, and I just need a slight push in the right direction if I'm looking in the wrong direction.

Thanks


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Mike Johnson
TGC Developer
21
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 10th Aug 2006 11:11
Here's something to get you started:

Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 10th Aug 2006 11:13
I added this extra part as well so you can see it fall back down:

Jeku
Moderator
20
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Aug 2006 11:18
Mike, you really know your stuff! Thanks a bunch, it worked perfectly!


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 10th Aug 2006 15:15
Have added some objects to pick up and try and put on the plank.

use mouse wheel to move objects in and out when holding down left mouse button.



I'm not getting you down am I, Ho Look! another fancy Door?

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