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Dark Physics & Dark A.I. & Dark Dynamix / [Dark Physics] FPSC for map and physics editor

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FINN MAN
19
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Joined: 2nd May 2004
Location:
Posted: 11th Aug 2006 01:11
Can some one help me, I want to use FPSC as a map editor and Physics editor. I want to be able to place dynamic objects like crates in the map using FPSC and then load them in DBP and set there Physics Properties. How can I do this?

BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 11th Aug 2006 01:32
This may help you to get started. It's a tutorial that shows you how to get FPSC maps into DB pro. It doesn't go as far as objects though.

http://www.thegamecreators.com/data/newsletter/newsletter_issue_37.html#6



FINN MAN
19
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Joined: 2nd May 2004
Location:
Posted: 11th Aug 2006 02:22
BatVink I did read that when it came out, I under stand the loading of the map, but I do not know how to load the dynamic objects.

FINN MAN
19
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Joined: 2nd May 2004
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Posted: 11th Aug 2006 23:26
Mike Johnson
TGC Developer
21
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 11th Aug 2006 23:31
Check out the particle demo in the PhysX folder that is included with Dark Physics. It demonstrates loading an FPS Creator map and its entities and placing this data into Dark Physics.
FINN MAN
19
Years of Service
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Joined: 2nd May 2004
Location:
Posted: 12th Aug 2006 00:39
I will look at that mike, thank you.

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