Quote: "The reason the enemy doesnt shoot when strafing is because the strafestate doesnt include useweapon and the other blaha, you have to include it in every state you want it to be shooting."
Brummel, I'm guessing that was for all those that didn't know (cuz obviously if I re-wrote the script, I'd know that.
Just an update really,
sensei AI can now support sentry guns.
A melee script is in the making as I type, but thats gonna require a new biped, as there is no "hit playerwith gun" animation.
Once that is done, enemies will hit the player with their gun, if the player gets too close.
It's all going pretty well, but I need to know if anyone else suffers from the WAYPOINT BUG.
As in, a character gets stuck and just paces on the spot instead of walking. I had a look in the source and it could just be that the game steals priority from them and they get confused, but if anyone knows a simple fix, to stop them spazzing out, that'd be great!!