It's not an article, but here is an idea for you (just to get you started). When I wrote my very first pacman game (back on the ST) it worked as such:
When the red ghost got to a junction, it always went left.
When the blue ghost hit a junction, it always went right.
When the pink ghost hit a junction, it went either way.
Now it's hardly the most complex of things, and not even close to 'AI', but it proved to make for a rather interesting game, something you can then work on with player zoning and grids.
"Bite my shiny metal ass" - Bender, Futurama
No pixels were harmed in the making of this post
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