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Dark Physics & Dark A.I. & Dark Dynamix / DarkPHYSICS : FPS integration ???

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Freddix
AGK Developer
21
Years of Service
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Joined: 19th Sep 2002
Location: France
Posted: 21st Aug 2006 01:21
Is there someone that have a small sample that show how you can setup a simple FPS world and move a player in FPS?
A bit like the demo in NEWTON physic wrapper ...

All we have to decide is what to do with the time that is given to us.
Elite Gaming
20
Years of Service
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Joined: 10th May 2003
Location: Isle Of Wight, UK
Posted: 21st Aug 2006 01:27
In the demos folder for DarkPHYSICS, in the folder Character Controller, theirs an FPS Creator Level which does exactly what you've asked for.
Freddix
AGK Developer
21
Years of Service
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Joined: 19th Sep 2002
Location: France
Posted: 21st Aug 2006 15:35
thanks.

All we have to decide is what to do with the time that is given to us.
ESP
17
Years of Service
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Joined: 2nd Aug 2006
Location: London, England, U.K.
Posted: 21st Aug 2006 15:40
Hi All,

WOW! What kind of machine is required to run that demo? I get about 4 frames a minute Everything else I do is well smooth.

Robin
Mike Johnson
TGC Developer
21
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 21st Aug 2006 15:45
There is no culling on that demo so the whole level is constantly drawn which isn't ideal.
sigi
20
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Joined: 17th Sep 2003
Location:
Posted: 21st Aug 2006 16:00
This is the only Example that is crashing here, but it seems
that i am the only one

AMD Athlon64 3500+ / 1 G Ram / Geforce 6800 Ultra / WinXP Home SP2
imekon
17
Years of Service
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Joined: 3rd Jul 2006
Location:
Posted: 21st Aug 2006 18:18
Is culling something you need to manually?

"Reality Bites"
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 21st Aug 2006 18:39
on my computer I get 136fps :p

All we have to decide is what to do with the time that is given to us.
ESP
17
Years of Service
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Joined: 2nd Aug 2006
Location: London, England, U.K.
Posted: 22nd Aug 2006 11:57
Hi All,

Could somebody repost this demo with 'culling' enabled?

Using FPSC could quickly solve some problems, but not at those speeds. I get the same in the smoke/particle demo. It seems to use a FPSC level as well.

Robin
bosskeith
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 22nd Aug 2006 15:33
actually i do not believe he meant default culling. I believe he meant the removal of pieces of the level as they are not infront of the camera which is not possible because the level was created as one piece

Ink all over the screen...and dang it! Signature still does not show.

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