Hi, I'm investigating various physics engines and have a question about DarkPHYSICS.
Basically I'm working on a space, game, have been for a while. It's a realistic simulation rather than an arcade affair and I was wondering if DarkPhysics did the following.
1) Gravity wells.
Is DarkPhysics able to calculate in real time the gravitational effect of several large bodies such as planets, stars, asteroids, and a black hole. And would DP allow for the manual set-up of gravity decay. That is, the pull of the gravity well being much stronger when closer to the object. Also does it allow the setup of a decay curve, that is rather than having a linear Distance to pull conversion, having a curve tool so the effect isn't linear but curved.
2) Reactive thrust
Can DP be setup in such a way that the user can control single or multiple jets of thrust at various points on the player ship object. So if I activate a single thruster say towards the forward of the first thrid of the ship, will it act like someone's just given that bit of the ship a good hard shove? So I can setup manual controls and automatic thruster control routines? Would I need to work out the calculations for this myself?
3) Cloth Taring
Could this be used for mesh deformation and battle damage effects. That is, rather than ripping cloth, allowing it to rip metal sheets, and easily detached surface objects such as aerials, flags, and other things, allowing these objects to be treated as a separate entity. So for instance if I fly too close to the black hole, small items are ripped off the ship before the hull starts to come apart.
4) If these things can be done, to what extent can it be done in software only mode? And what sort of standard computer specifications will be required without an PhysicX card?
5) Particle collisions
Can Particle collision's affect the player object's own movement and momentum. That is, if the ship flys into a shower of micrometeorites, will each particle hit have an effect on the ships speed and direction?
I lay upon my bed one bright clear night, and gazed upon the distant stars far above, then I thought... where the hell is my roof?