http://www.geocities.com/pneumaticdryll/3d
The spaceship snapshots may be what you are striving for, or something similar...
I achieved rotation by using a handler object and calling a routine like the example below:
function turn(obj,amt#)
set object to object orientation 1,obj
turn object right 1,amt#
set object to object orientation obj,1
endfunction
No more twisted thumb rotation problems in DB!
There are other ways too, such as keeping track of rotations and returning to 0 after sync. This is my favoured though as it's the simplest and neatest to execute.
Pneumatic of Xev@EQ
Life outside of MMORG's costs more, rewards less and features no end game content.