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Dark Physics & Dark A.I. & Dark Dynamix / DP - Scaling Issue with Rigid Static Terrains

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jenkmeister
21
Years of Service
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Joined: 1st Nov 2002
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Posted: 6th Sep 2006 23:12
Finally got a small program together that shows that scaling isn't working with the update for static terrains.



I've attached the testfield files you'll need.

1. Start the Visual Remote Debugger
2. Run the code
3. Arrow keys to move the camera.
4. Press space to scale the object and recreate the rigid body terrain mesh
5. Check the debugger, the mesh hasn't scaled
6. Press r to reset to the correct non-scaled size.

Scaling appears to work fine with boxes but not terrains. Can someone else confirm?

Thanks
Sean

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jenkmeister
21
Years of Service
User Offline
Joined: 1st Nov 2002
Location:
Posted: 8th Sep 2006 19:21
Anyone had a chance to try this out...? Mike?

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