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Dark Physics & Dark A.I. & Dark Dynamix / Phy Get Broken Joint (integer value)?

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bosskeith
18
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Joined: 5th Dec 2005
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Posted: 10th Sep 2006 06:46 Edited at: 11th Sep 2006 09:01
I was surprised to see that when i was tracking my joints that even when the joint was broken it was still considered to be in existance. This brings me to my question how do we know when our joints limit has been superceded. For example if people are doing zombies with limbs that can be blown off and we are controlling that limb with code how will we know if it is still attached to the zombie to move it or not? (Not that a crawling zombie hand would not be comical)

basicaly is there a command that will return a 1 if a joint is intact or a 0 if it has been broken.

bosskeith
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 16th Sep 2006 04:43 Edited at: 16th Sep 2006 04:47
run this code you will see what i am saying...mike or anyone else please help or point me in the right direction.



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