Matt, thanks for the sound advice. I myself was leaning towards the possiblity of doing an mmorpg (don't say anything) after this project I'm, especialy since I have a server that can run 24/7 for free. I also have a lot of multiplayer experience which would benefit. Or at least I'd start with smorpg and work from there.
Quote: "I think a book like this would be a great help! I for one would buy it!"
Alrighty! If I were selling it, I wouldn't put up those outrageous prices that TGC does for books. Expect MAYBE $20 - #30.
Quote: "Potentially a good idea. It could be successfully or unsuccessful depending on how much knowledge you have personally, who your target audience is, and what level of help you want to offer."
I'd say (and I don't like to boast) that I have quite advance knowledge programming. I slaughter my programming classes, and right now I'm part of a team as the lead programmer making the game below.
My target audience would'nt necessarily be too specific. As it is a general game making discussion book, it wouldn't have code snippets or things like that, so all the reader would have to know is, well, how to read! It would be a problem though if younger readers have trouble with the fancy words, so I guess I would say aiming at later teens or above, maybe early teens. I myself am not an adult, but I know how to write in the form adults like.
The level of help I would want to offer would not be too specific. The problems I would solve would be for new programmers, or experienced ones working on massive projects. It would help then discover processes and hints they can use to get past tough stages of the project, or sothey can just figure out how to go about it.
Quote: "Matt, good of you to write part of his book for him"
Chapter one complete, next chapter.
Quote: "Hey, the only thing I'd recommend is getting a commercial game out first. Otherwise, you won't really have any industry credibility. No one is interested in a book by someone without any real experience."
That's a good point, and like I said currently I'm in a team of three people (Agent Dink, Oddmind, and I) as the lead programmer making an smofpsrtsrpg, and it's almost ready for a demo stage. It supports up to 64 players. I will be posting a WIP thread for that soon, but if you wanna see a screen or two:
Quote: "Next, although it's language independent, I think that you'll need a game to two as projects, either Flash or DBP, and a trial version of both included on the included CD. Purchase of the book should include the ability to actually make a game."
Well, there will be no project generated from this book. It will thorughly go over each aspect of making a game, but as it does not provide actual pieces of code, the work is left up to the reader. He or she may, for example, read each chapter of the book and work on that segment of the game as he or she gets to it. I may however provide screenshots for illustrations, but that is probably as close as it will get to making an actual game. Pretty much if you want to know what to do, read the book! If you want the game to be made, read the book to find out and analize the process, then go out and code it!
Quote: "Next, you'll need to include a bit of original stock media (an animated model and lightmapped game model) so that you can include appealing, and legal, cover art."
Ah yes, something quite important. I could do this if I needed to, or I have someone who would probably help (possibly for a share of the profit
).
Quote: "And finally, you might talk to Tinkergirl, as her game design is unparalleled. However, you might want to address her on this forum, as she might rightly ignore your crazed plea for help (maybe it was just me, I don't blame her )"
Yes, I have read some of here tutorials and I am impressed. I would however like to write everything the way I see it. She touched on things that are very informative. I may find a chapter of my book overlaying into her tutorial, and I will try to avoid that.
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