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Program Announcements / Coming Soon: eXtends 1.2

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Freddix
AGK Developer
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Posted: 21st Sep 2006 20:29
Here are the news, the build 1.2 will be released within the next few days. this upgrade is ready and TGC will test it and upgrade the link for registered used within the next few days...

Here is the list of all upgrades/fixes in that new release:

Quote: "
FIX/Changes on version 1.2 :
----------------------------
General :
- Compiled under PB4 so, DLL are smaller.
- SAMPLES links fixed.
- Fixed keyword.ini: XGui Add Gadget Text
- Fixed some help errors.
Basic2D:
- XGui now support skins with different texture size.
- XGui may support PNG transparency (All Grab/Paste/Sprite command are optimized to retain PNG transparency settings) must use SET BITMAP FORMAT 21 at beginning to make things work correctly.
- XGui Chat text can now use DarkBASIC Professional's font.
Basic3D :
- Fixed command B3D Make Object From Limb(ObjectID)
IMAGE :
- Added STATIC image load compatible with Dynamic handler.(for user that want to control their ZBuffer with ImagesID)
- Added CAMERA TO IMAGE commands
Light3D:
- Added new command : L3D SET VIRTUAL LIGHT HALO LightID, HaloImageID
- Added new command : L3D Set Virtual Fixed Light LightID : Make Static light
- Added new command : L3D Set Virtual Flame Light LightID : Make light act like a flame light
- Added new command : L3D Set Virtual Pulse Light LightID : Make light act like a pulse light
- Added new command : L3D Set Virtual Flash Light LightID : Make light act like a flashs light
RTSkySystem :
- Fixed the sun transparency issue
- Added support for PNG files and transparency. Warning, using PNG files force RTS to use ZBuffer commands (disable zwrite, zdepth) and it can cause some graphics glitches/problems...
- Added new command : RTS Set Auto Zoom ZOOMFACTOR# : change the size of a RTSkybox. Must be used before RTSkyBox Setup.
"


All we have to decide is what to do with the time that is given to us.
John Y
Synergy Editor Developer
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Posted: 21st Sep 2006 21:12
Freddix, Mike sent me the syntax highlighting file for a previous release. I forget which entry it was, but one of them is illegally formed, if I find it again I'll post more information. But, just a heads up.

Get the new DarkBasic Professional IDE free until October!
Http://synergyide.thegamecreators.com
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Duffer
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Posted: 22nd Sep 2006 00:52
@ Freddix,

Excellent - will wait for notice on this thread that v1.2 is ready for download...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Lukas W
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Posted: 22nd Sep 2006 09:45
this is great news freddix. i have been waiting to get a larger scale skybox for my game for a long time

keep up the good work.

Freddix
AGK Developer
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Posted: 22nd Sep 2006 19:43
Mike prepared 1.2 setup, I'll try it this week-end so it may be released just after

All we have to decide is what to do with the time that is given to us.
Freddix
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Posted: 25th Sep 2006 11:40
I've checked TGC build, all is ok.
Mike said me that they will probably release it today (or later tomorrow)...
Check your orders page to DL the 1.2 upgrade

All we have to decide is what to do with the time that is given to us.
Lukas W
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Posted: 25th Sep 2006 20:09
sounds great

Freddix
AGK Developer
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Posted: 26th Sep 2006 01:52
eXtends 1.2 is out now
Registered users can grab it from their orders page.

All we have to decide is what to do with the time that is given to us.
Lukas W
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Posted: 3rd Dec 2006 18:46
Hi Freddix,

I have downloaded v1.2 now and i wanted to try out the "RTS Set Auto Zoom ZOOMFACTOR#".

you said it was to be used before the setup of the skybox.

however, no matter what value i give the ZOOMFACTOR# the application closes, with the standard winxp error message: "...has performed an illegal operation and have been closed".

what am i doing wrong?



ps: the RTS Set Auto Zoom command isn't highlighted.

Duffer
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Posted: 3rd Dec 2006 19:47
@ Freddix - any chance of a version 1.3???

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Vampiric
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Posted: 4th Dec 2006 17:15
I've got v 1.2 but when the sun is high in the sky and you rotate the camera the billboarding on sun goes worng and it dissapears. Check out the example to see what I mean

All bow down to evil
Freddix
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Posted: 14th Dec 2006 22:48
@Vampiric, I've seen that kind of problem ... it is linked to Zbuffer and order on which objects are loaded.
I've fixed that problem for version 1.3
I plan to release 1.3 during January 2007.

Regards,
Freddix.

All we have to decide is what to do with the time that is given to us.
Lover of games
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Posted: 19th Dec 2006 05:38 Edited at: 19th Dec 2006 05:38
The Help file still says 1.0. or is it only on mine? Shouldn't it say 1.2?

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
Lukas W
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Posted: 19th Dec 2006 09:02
Freddix,
did you read my post, the 6th from the bottom?
it would really be nice to have that fixed for v1.3.

Vampiric
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Posted: 19th Dec 2006 18:18
Great news i'm looking forward to that fix for my soopper dooper interactive first person world building/rpg game where you can go anywhere and build anything (basically a rip off of second life)

All bow down to evil
Freddix
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Posted: 25th Dec 2006 23:48
@Lover Of Games: Ok I'll check that.
@Lukas: I will check this for next upgrade.
@Vampiric:

All we have to decide is what to do with the time that is given to us.
Lost in Thought
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Posted: 5th Feb 2007 13:13
Man I love this dll (finally got it). Great job

Freddix
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Posted: 5th Feb 2007 13:57
thanks

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Vampiric
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Posted: 5th Feb 2007 18:13
Just been working on my game a bit more and just wanted to say the sky is brilliant, stick a bloom shader on and it's great. Once the sun bug is fixed it'll be brilliant.

Computer says n00bed
Scraggle
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Posted: 8th Apr 2007 16:39
Quote: "I plan to release 1.3 during January 2007."


Any news on that?



Freddix
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Posted: 11th Apr 2007 01:10
check the newsletter @ odyssey-creators it explain all about 1.3 (delay...)

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Freddix
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Posted: 13th Apr 2007 17:03
I released the PurePLUGIN.DLL redistributable version 1.2c on the Website. It fixes crashes with eXtends plugin.
Registered users and PurePLUGINS dependant plugins users can grab the DLL from Odyssey-Creators website.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
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Code Dragon
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Posted: 17th May 2007 03:05 Edited at: 17th May 2007 03:38
Hi, I just got extends a few days ago and it is brillant! The xgui system is very nice and I love the real time sky.

Please add these commands to extends some day:

XGUI CENTER WINDOW WindowNumber
WindowNumber = XGUI CREATE WINDOW Width, Height, Flag
GadgetNumber = XGUI ADD GADGET WindowNumber, X, Y, Width, Height, ImageNumber
Boolean = XGUI MOUSE OVER WINDOW WindowNumber
WindowHidth = XGUI GET WINDOW WIDTH WindowNumber
WindowHeight = XGUI GET WINDOW HEIGHT WindowNumber

I think commands to get the width and height and/or if the mouse is over the window would be VERY useful in creating effects like this:



But since I can't get the width and height it's a little buggy.

BitmapFontNumber = XFONT SETUP FONT BitmapFontFile$, Size, Firstchar, Flag

TextString$ = STR RTRIM TextString$
TextString$ = STR LTRIM TextString$
TextString$ = STR TRIM TextString$
TextString$ = STR GET BETWEEN TextString$, StartPosition, EndPosition

By the way the chat system does not work for me at all.

Also, I've noticed a bug in str get middle, it seems to return 1 more than the length if length is greater than 1. See this code:



With length set at 2 it returns 3 characters, but if you set the length to 1 it only returns 1 character.

Beyond this place there be dragons.
Freddix
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Posted: 17th May 2007 11:46
Hi,

Thanks for your comments about eXtends.
I've added these commands requests for 1.4 upgrade TO DO LIST.
Can you explain me what these 3 commands exactly do:
Quote: "
TextString$ = STR RTRIM TextString$
TextString$ = STR LTRIM TextString$
TextString$ = STR TRIM TextString$
"


Regards,
Fred.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
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Code Dragon
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Posted: 17th May 2007 22:40 Edited at: 18th May 2007 01:32
The TRIM were commands in the old BASICs that remove leading and trailing spaces from a string. (I'm not sure if they trim tabs or not also, but useful when they do.) RTRIM removes spaces on the right, LTRIM on the left, and TRIM does both sides.

If you had this string:



Then:



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Freddix
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Posted: 17th May 2007 22:48
Ok
Added in the TO DO LIST for 1.4

Gandalf said: "All we have to decide is what to do with the time that is given to us"
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Code Dragon
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Posted: 18th May 2007 01:34 Edited at: 19th May 2007 18:24
Thank you those commands will help a lot.

I never could figure out why DBPro never had those trim functions. They are too useful to be ignored!

[edit so no need to double post]

What is the dynamic media sytle load dll command called? I can't find it...
Oh and I just remembered str get between isn't really necessary because this gives the same result:

str get middle(str$, startpos, endpos-startpos)

[another edit so no need to double post]

I found a bug in str get left from, if the character you're looking for is the last one it always returns ""



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Posted: 27th Jun 2007 23:34
anyone know if 1.3 came out?

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
Code Dragon
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Posted: 28th Jun 2007 01:54 Edited at: 28th Jun 2007 01:59
I've found another bug in extends...

It seems like B3D INSTANCE OBJECT is broken, trying to use it causes a crash.



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Freddix
AGK Developer
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Posted: 28th Jun 2007 02:10
do you have any DBProBASIC3DDebug.dll command inside your code ? Because if there is only these 4 lines ... it's normal if it crash.
But I'll fix the DLL dependencies for 1.4 release.
1.3 is in the hand of Mike... I don't know why he didn't released it yet

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Code Dragon
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Posted: 19th Jul 2007 14:50 Edited at: 19th Jul 2007 15:19
Well that problem mysertiously disappeared, so I guess it's not a bug. But now I have no idea what I changed in my code but I noticed the RTS system started to blur the night sky when the camera moves (see pic, there are multiple moons). Is this a feature of extends? If so how do I turn it off?



[EDIT] I found the problem! I had backdrop turned off, that's why it was blurring. Well now you can say that by turning off backdrop the sky blurring feature is enabled.

PS. Is it possible to scale a light halo or is there a command to get the object number of the halo so I can scale it? My game's objects and levels are very small compared to extend's objects.

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Freddix
AGK Developer
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Posted: 19th Jul 2007 15:29
you have a command in the eXtends Sky system command set that allow you to get the Object number for each objects used for the sky.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Code Dragon
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Posted: 19th Jul 2007 20:39 Edited at: 20th Jul 2007 15:00
Oh, sorry I wanted to know about the halos in the virtual light system, RTS is working great now. Well, I looked through the L3D command set and there doesn't seem to be a command to get the halo object number so I'll try a different way to scale it. Thanks anyway.

[edit] Ok, I hacked it around a bit and got a function to "guess" what object number extends will pick for the halos, so I can scale them now.

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Freddix
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Posted: 20th Jul 2007 14:41
I'll add this for 1.4 release.

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
Biga
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Posted: 20th Jul 2007 17:02
Hello, what exactly means Gadget in XGui? It is an image or one of the "combo,listbox,checkbox,radiobox" objects?

thanks
Freddix
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Posted: 20th Jul 2007 20:43
XGUI Gadget can be of 3 types.
1. text only
2. Text + graphics under the text
3. Graphic only

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor
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Posted: 22nd Jul 2007 16:55
Just to let you know, Xfont set text transparent and set text opague don't work at all. I get the infamous "Could not understand command"

"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack
Freddix
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Posted: 23rd Jul 2007 19:34
hi

this bug is fixed on 1.3 ... but Mike didn't released it yet

Gandalf said: "All we have to decide is what to do with the time that is given to us"
Odyssey-Creators - X-Quad Editor - 3DMapEditor

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