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Program Announcements / Furio's TPS Adventure

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MaRo
19
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 30th Sep 2006 11:46
"Total Packaging Supplier one of the biggest companies in the world has been taken over by evil robots. Make all the way to the company and destroy their BOSS to finish the game."

In each level you have to collect creates. Sometimes you have to talk with TPS worker to complete quest but in some levels where aren't any TPS workers you only have to collect the crates. To every level you are teleported and in the end of every level there is teleport to bring you back. When you make enough quests in level you be able to play next one. You don't have to make all of them to be able to play next level, but if you make all of them in some levels you be able to play new bonus levels with extra lifes to collect. When you destroy BOSS you get a bonus. So don't wait and go - adventure is waiting...

There are 11 levels total + level with BOSS to defeat. 5 bonus levels. Furio can also dive, fly with use of helicopter and much more. There is also a multiplayer so you can play with second person on one PC in Pong or Bomber.

This game was made especially for the CAIMAN TOTAL PACK CONTEST, and I finished it a month ago but forget to featured in TGC newsletter
And this is also my first 2D game made in DBPro

Please read "readme.txt" file in main folder with game for controls.

Screenies:

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Valle
19
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Joined: 10th Mar 2006
Location: in your girlfriends bed
Posted: 30th Sep 2006 12:51
VERY good game!

dont know why, but it has lots of Crash Bandicoot flair

Did you make any 3d games before?
This is very good for the first 2d one!

A few little things that could be made better:
-use png's instead of bmp's, they are smaller and you can make neat alpha stuff with them
-u could put all the frames of an animation in one picture, load it as a bitmap and use the get image command to extract the single frames. It just makes the image folders look nicer

But else it's really good!
How long did you take for it?
I hope you win something !


MaRo
19
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 30th Sep 2006 14:58
Thanks for the neat comments . The game took me 3 and a half months to make, and yes I made a few 3D games before but I finished only one (Easter Egg Hunt - nothing special but I guess it was good for beginning ) that I entered in the first Caiman competition. Here's a link to the topic: http://forum.thegamecreators.com/?m=forum_view&t=75560&b=5

You're right about those files, I try to make it better in my next 2D games ( but now I try to stick with 3D and get better with it )
Skeletor
20
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Joined: 21st Jun 2004
Location: florida
Posted: 1st Oct 2006 00:20
Wow, this game is very in depth. I myself enjoy programming in 2d and I cant imagine how you managed to do the animations so perfectly with like 253 total slides for the main character. Great work!

Few questions though, how did you do the level design? Did you use a homemade tile editor? I really found the lv design quite complex and thought you did a really good job.
FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 1st Oct 2006 00:40 Edited at: 1st Oct 2006 00:41
Oh God, it has "lazy movement". Please, try to code gravity the correct way, by using x and y speeds, and subtracting and adding from them to give acceleration and inertia.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
MaRo
19
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 1st Oct 2006 10:31
All characters were made in 3D, animated and then the animation was exported to images. Before I started writing the main engine of the game I made as Skeletor said "homemade tile editor" and without this I wasn't be able to make such big and complex levels .

I guess you're right FoxBlitzz, I should add a gravity and acceleration for the movement , it would be more enjoyable
Supremacy
21
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Joined: 30th Dec 2003
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Posted: 1st Oct 2006 12:20
define me lazy movement, where can i look for acelaration and inertia ?

Your signature has been erased by a mod because it's larger than 600x120....
FoxBlitzz
21
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Joined: 19th Nov 2003
Location: United States
Posted: 1st Oct 2006 22:57
Here's a sort of example I came up with that demonstrates the difference between "lazy movement" and correct movement:



AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
AlexRiva
20
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 31st Oct 2006 03:18
Hey MaRo, congrats for winning the Caiman Contest!

Visit my new website: http://www.maskedbear.com
MaRo
19
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 31st Oct 2006 15:59
Thank you Alex, you did a great job too (4th place!)
BTW Are you going to enter the next TPS contest?
AlexRiva
20
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Joined: 29th Jan 2005
Location: Monza, Italy
Posted: 1st Nov 2006 00:11
I think yes, but I'm now brainstorming to find a cool idea for the game
And you?

Visit my new website: http://www.maskedbear.com
MaRo
19
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Joined: 1st Jan 2006
Location: Central Europe
Posted: 1st Nov 2006 09:30
Yeap, the same here . I don't have a idea yet but I'm thinking about platformer but this time a full 3D and with better TPS integration. First I have to prepare some concept arts, storyline, etc. and maybe in next week I'm going to officialy enter at Caiman forum and maybe post some screenies . Anyway, good luck with your entry I hope it will be as good as TPS SPEED

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