Assuming that DBPro's "mesh" format (as in the result of
make mesh from memblock) is the same as DX9's internal mesh format, would it not be possible to call
D3DXWeldVertices on that mesh?
I'm making some serious assumptions, here, but as far as I know, Claggy's D3D DLL does something with "the D3D device" (or something like that) and so I wonder if this is possible?
I've snagged the
D3DXWeldVertices function name from here:
http://www.xmission.com/~legalize/book/download/19-D3DX%20Mesh%20Objects.pdf
Please shout me down if I'm being a n00b.
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EDIT, oh yeah - this is so that we can create memblock meshes, then weld them to drastically cut down on vertices...
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EDIT 2, this is a bit more of an authorative resource
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/D3DXWeldVertices.asp
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